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130 lines (102 loc) · 3.03 KB
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#include "pch.h"
#include "CppUnitTest.h"
#include "Game.h"
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
namespace LifeGame
{
TEST_CLASS(GameTest)
{
public:
TEST_METHOD(WhenGrisIsEmpty_GameFinishesAtNextRound)
{
// Arrange
Grid grid(1, 1, { });
Game game(std::move(grid));
// Act
game.Run();
// Assert
Assert::IsTrue(game.IsFinished());
}
TEST_METHOD(WhenGridIsInitialized_GameIsNotFinished)
{
// Arrange
Grid grid(1, 1, { });
Game game(std::move(grid));
// Assert
Assert::IsFalse(game.IsFinished());
}
TEST_METHOD(WhenGrid1x1With1Cell_GameContinuesAfter1Round)
{
// Arrange
Grid grid(1, 1, { Cell(1, 1) });
Game game(std::move(grid));
// Act
game.Run();
// Assert
Assert::IsFalse(game.IsFinished());
}
TEST_METHOD(WhenGrid1x1With1Cell_GameFinishesAfter2Rounds)
{
// Arrange
Grid grid(1, 1, { Cell(1, 1) });
Game game(std::move(grid));
// Act
game.Run();
game.Run();
// Assert
Assert::IsTrue(game.IsFinished());
}
TEST_METHOD(WhenGrid2x2With2Cells_GameFinishesAfter2Rounds)
{
// Arrange
Grid grid(2, 2, { Cell(1, 1), Cell(1, 2) });
Game game(std::move(grid));
// Act
game.Run();
game.Run();
// Assert
Assert::IsTrue(game.IsFinished());
}
TEST_METHOD(WhenGrid2x2With3Cells_GameFinishesAfter2Rounds)
{
// Arrange
Grid grid(2, 2, { Cell(1, 1), Cell(1, 2), Cell(2, 1) });
Game game(std::move(grid));
// Act
game.Run();
game.Run();
// Assert
Assert::IsTrue(game.IsFinished());
}
TEST_METHOD(WhenGrid4x4WithCellsBlock_GameFinishesAfter1Round)
{
// Arrange
Grid grid(4, 4, { Cell(2, 2), Cell(2, 3), Cell(3, 2), Cell(3, 3) });
Game game(std::move(grid));
// Act
game.Run();
// Assert
Assert::IsTrue(game.IsFinished());
}
TEST_METHOD(WhenGrid2x3With3Cells_GameContinuesAfter1Round)
{
// Arrange
Grid grid(2, 3, { Cell(1, 1), Cell(2, 2), Cell(2, 3) });
Game game(std::move(grid));
// Act
game.Run();
// Assert
Assert::IsFalse(game.IsFinished());
}
TEST_METHOD(WhenGrid4x3With6Cells_GameContinuesAfter1Round)
{
// Arrange
Grid grid(4, 3, { Cell(2, 1), Cell(3, 1), Cell(2, 2), Cell(3, 2), Cell(2, 3), Cell(3, 3) });
Game game(std::move(grid));
// Act
game.Run();
// Assert
Assert::IsFalse(game.IsFinished());
}
};
}