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134 lines (111 loc) · 4.48 KB
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#include "pch.h"
#include "CppUnitTest.h"
#include "Grid.h"
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
namespace LifeGame
{
TEST_CLASS(GridTest)
{
public:
TEST_METHOD(WhenCreatingGridWithoutColumn_ExceptionIsThrown)
{
// Arrange
const int numberOfLines = 1;
const std::vector<Cell> cells = { Cell(1, 1) };
// Act
auto action0 = [&] { Grid grid(0, numberOfLines, cells); };
auto action1 = [&] { Grid grid(-1, numberOfLines, cells); };
// Assert
Assert::ExpectException<std::invalid_argument>(action0);
Assert::ExpectException<std::invalid_argument>(action1);
}
TEST_METHOD(WhenCreatingGridWithoutLine_ExceptionIsThrown)
{
// Arrange
const int numberOfColumns = 1;
const std::vector<Cell> cells = { Cell(1, 1) };
// Act
auto action0 = [&] { Grid grid(numberOfColumns, 0, cells); };
auto action1 = [&] { Grid grid(numberOfColumns, -1, cells); };
// Assert
Assert::ExpectException<std::invalid_argument>(action0);
Assert::ExpectException<std::invalid_argument>(action1);
}
TEST_METHOD(WhenCreatingGrid1x1_GridWithOneColumnAndOneLineIsCreated)
{
// Arrange
const int numberOfColumns = 1;
const int numberOfLines = 1;
const std::vector<Cell> cells = { Cell(1, 1) };
// Act
Grid grid(numberOfColumns, numberOfLines, cells);
// Assert
Assert::AreEqual(numberOfColumns, grid.NumberOfColumns());
Assert::AreEqual(numberOfLines, grid.NumberOfLines());
Assert::IsFalse(grid.IsEmpty());
}
TEST_METHOD(WhenCellHas2Neighbours_ItIsAliveNextRound)
{
// Arrange
const int numberOfColumns = 2;
const int numberOfLines = 2;
const std::vector<Cell> cells = { Cell(1, 1), Cell(1, 2), Cell(2, 1) };
Grid grid(numberOfColumns, numberOfLines, cells);
// Act
Grid nextGrid = grid.NextState();
// Assert
Assert::IsTrue(nextGrid.IsCellAliveAtThisPosition(1, 1));
Assert::IsTrue(nextGrid.IsCellAliveAtThisPosition(1, 2));
Assert::IsTrue(nextGrid.IsCellAliveAtThisPosition(2, 1));
}
TEST_METHOD(WhenCellHas1Neighbor_ItIsDeadNextRound)
{
// Arrange
const int numberOfColumns = 2;
const int numberOfLines = 2;
const std::vector<Cell> cells = { Cell(1, 1), Cell(1, 2) };
Grid grid(numberOfColumns, numberOfLines, cells);
// Act
Grid nextGrid = grid.NextState();
// Assert
Assert::IsFalse(nextGrid.IsCellAliveAtThisPosition(1, 1));
Assert::IsFalse(nextGrid.IsCellAliveAtThisPosition(1, 2));
Assert::IsFalse(nextGrid.IsCellAliveAtThisPosition(2, 1));
Assert::IsFalse(nextGrid.IsCellAliveAtThisPosition(2, 2));
}
TEST_METHOD(WhenCellHasMoreThan3Neighbors_ItIsDeadNextRound)
{
// Arrange
//X X
//X X
// X
const int numberOfColumns = 2;
const int numberOfLines = 3;
const std::vector<Cell> cells = { Cell(1, 1), Cell(1, 2), Cell(2, 1), Cell(2, 2), Cell(2, 3) };
Grid grid(numberOfColumns, numberOfLines, cells);
// Act
Grid nextGrid = grid.NextState();
// Assert
Assert::IsTrue (nextGrid.IsCellAliveAtThisPosition(1, 1));
Assert::IsFalse(nextGrid.IsCellAliveAtThisPosition(1, 2));
Assert::IsTrue (nextGrid.IsCellAliveAtThisPosition(2, 1));
Assert::IsFalse(nextGrid.IsCellAliveAtThisPosition(2, 2));
Assert::IsTrue (nextGrid.IsCellAliveAtThisPosition(2, 3));
}
TEST_METHOD(WhenCellHas3Neighbors_ItComesToLifeNextRound)
{
// Arrange
const int numberOfColumns = 2;
const int numberOfLines = 2;
const std::vector<Cell> cells = { Cell(1, 1), Cell(1, 2), Cell(2, 1) };
Grid grid(numberOfColumns, numberOfLines, cells);
// Act
Grid nextGrid = grid.NextState();
// Assert
Assert::IsTrue(nextGrid.IsCellAliveAtThisPosition(1, 1));
Assert::IsTrue(nextGrid.IsCellAliveAtThisPosition(1, 2));
Assert::IsTrue(nextGrid.IsCellAliveAtThisPosition(2, 1));
Assert::IsTrue(nextGrid.IsCellAliveAtThisPosition(2, 2));
}
};
}