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Copy pathDefaultGraphOnGPU.cs
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79 lines (63 loc) · 2.6 KB
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// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Mediapipe;
using UnityEngine;
/// <summary>
/// This class is a translated version of
/// <see href="https://github.com/google/mediapipe/blob/v0.7.10/mediapipe/examples/desktop/demo_run_graph_main_gpu.cc">
/// demo_run_graph_main_gpu.cc
/// </see>
/// in the official repository.
/// </summary>
public class DefaultGraphOnGPU : DemoGraph {
private const string outputStream = "output_video";
private OutputStreamPoller<GpuBuffer> outputStreamPoller;
private GpuBufferPacket outputPacket;
public override Status StartRun() {
outputStreamPoller = graph.AddOutputStreamPoller<GpuBuffer>(outputStream).ConsumeValueOrDie();
outputPacket = new GpuBufferPacket();
return graph.StartRun();
}
public override void RenderOutput(WebCamScreenController screenController, TextureFrame textureFrame) {
var texture = screenController.GetScreen();
var pixels = textureFrame.GetPixels32();
if (!outputStreamPoller.Next(outputPacket)) {
Debug.LogWarning("Failed to fetch an output packet, rendering the input image");
texture.SetPixels32(pixels);
texture.Apply();
return;
}
ImageFrame outputFrame = null;
var status = gpuHelper.RunInGlContext(() => {
var gpuFrame = outputPacket.Get();
var gpuFrameFormat = gpuFrame.Format();
var sourceTexture = gpuHelper.CreateSourceTexture(gpuFrame);
outputFrame = new ImageFrame(
gpuFrameFormat.ImageFormatFor(), gpuFrame.Width(), gpuFrame.Height(), ImageFrame.kGlDefaultAlignmentBoundary);
gpuHelper.BindFramebuffer(sourceTexture);
var info = gpuFrameFormat.GlTextureInfoFor(0);
Gl.ReadPixels(0, 0, sourceTexture.width, sourceTexture.height, info.glFormat, info.glType, outputFrame.MutablePixelData());
Gl.Flush();
sourceTexture.Release();
return Status.Ok(false);
});
if (status.ok) {
texture.SetPixels32(outputFrame.GetColor32s());
} else {
Debug.LogError(status.ToString());
texture.SetPixels32(pixels);
}
texture.Apply();
}
}