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/*!
SVGKit - https://github.com/SVGKit/SVGKit
THE MOST IMPORTANT ELEMENTS YOU'LL INTERACT WITH:
1. SVGKImage = contains most of the convenience methods for loading / reading / displaying SVG files
2. SVGKImageView = the easiest / fastest way to display an SVGKImage on screen
3. SVGKLayer = the low-level way of getting an SVG as a bunch of layers
SVGKImage makes heavy use of the following classes - you'll often use these classes (most of them given to you by an SVGKImage):
4. SVGKSource = the "file" or "URL" for loading the SVG data
5. SVGKParseResult = contains the parsed SVG file AND/OR the list of errors during parsing
*/
#include "TargetConditionals.h"
#import "DOMHelperUtilities.h"
#import "SVGCircleElement.h"
#import "SVGClipPathElement.h"
#import "SVGDefsElement.h"
#import "SVGDescriptionElement.h"
#import "SVGKImage.h"
#import "SVGElement.h"
#import "SVGEllipseElement.h"
#import "SVGGElement.h"
#import "SVGImageElement.h"
#import "SVGLineElement.h"
#import "SVGPathElement.h"
#import "SVGPolygonElement.h"
#import "SVGPolylineElement.h"
#import "SVGRectElement.h"
#import "BaseClassForAllSVGBasicShapes.h"
#import "SVGKSource.h"
#import "SVGTitleElement.h"
#import "SVGUtils.h"
#import "SVGKPattern.h"
#import "SVGKImageView.h"
#import "SVGKFastImageView.h"
#import "SVGKLayeredImageView.h"
#import "SVGKLayer.h"
#import "TinySVGTextAreaElement.h"
#ifndef SVGKIT_LOG_CONTEXT
#define SVGKIT_LOG_CONTEXT 556
#endif
@interface SVGKit : NSObject
+ (void) enableLogging;
@end