forked from homuler/MediaPipeUnityPlugin
-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathMemoizedLogger.cs
More file actions
264 lines (224 loc) · 6.57 KB
/
Copy pathMemoizedLogger.cs
File metadata and controls
264 lines (224 loc) · 6.57 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LogLevel = Mediapipe.Unity.Logger.LogLevel;
namespace Mediapipe.Unity
{
public class MemoizedLogger : IExtendedLogger
{
public readonly struct LogStruct
{
public readonly LogLevel logLevel;
public readonly string tag;
public readonly object message;
public readonly DateTime utcTime;
public LogStruct(LogLevel logLevel, string tag, object message)
{
this.logLevel = logLevel;
this.tag = tag;
this.message = message;
utcTime = DateTime.UtcNow;
}
public LogStruct(LogType logType, string tag, object message) : this(GetLogLevelFromLogType(logType), tag, message) { }
private static LogLevel GetLogLevelFromLogType(LogType logType)
{
switch (logType)
{
case LogType.Error:
case LogType.Exception:
{
return LogLevel.Error;
}
case LogType.Warning:
{
return LogLevel.Warn;
}
case LogType.Assert:
case LogType.Log:
default:
{
return LogLevel.Info;
}
}
}
}
public MemoizedLogger(int historySize = 0)
{
this.historySize = historySize;
}
private int _historySize;
public int historySize
{
get => _historySize;
set
{
_historySize = value;
while (_historySize < histories.Count)
{
var _ = histories.Dequeue();
}
}
}
private Queue<LogStruct> _histories;
public Queue<LogStruct> histories
{
get
{
if (_histories == null)
{
_histories = new Queue<LogStruct>(_historySize);
}
return _histories;
}
}
public delegate void LogOutputEventHandler(LogStruct logStruct);
public event LogOutputEventHandler OnLogOutput;
private readonly ILogger _logger = Debug.unityLogger;
public LogType filterLogType
{
get => _logger.filterLogType;
set => _logger.filterLogType = value;
}
public bool logEnabled
{
get => _logger.logEnabled;
set => _logger.logEnabled = value;
}
public ILogHandler logHandler
{
get => _logger.logHandler;
set => _logger.logHandler = value;
}
public bool IsLogTypeAllowed(LogType logType)
{
return true;
}
public void Log(object message)
{
_logger.Log(message);
RecordInfoLog(null, message);
}
public void Log(string tag, object message)
{
_logger.Log(tag, message);
RecordInfoLog(tag, message);
}
public void Log(string tag, object message, UnityEngine.Object context)
{
_logger.Log(tag, message, context);
RecordInfoLog(tag, message);
}
public void Log(LogType logType, object message)
{
_logger.Log(logType, message);
RecordLog(logType, null, message);
}
public void Log(LogType logType, object message, UnityEngine.Object context)
{
_logger.Log(logType, message, context);
RecordLog(logType, null, message);
}
public void Log(LogType logType, string tag, object message)
{
_logger.Log(logType, tag, message);
RecordLog(logType, tag, message);
}
public void Log(LogType logType, string tag, object message, UnityEngine.Object context)
{
_logger.Log(logType, tag, message, context);
RecordLog(logType, tag, message);
}
public void Log(LogLevel logLevel, string tag, object message, UnityEngine.Object context)
{
_logger.Log(logLevel.GetLogType(), tag, message, context);
RecordLog(new LogStruct(logLevel, tag, message));
}
public void Log(LogLevel logLevel, string tag, object message)
{
_logger.Log(logLevel.GetLogType(), tag, message);
RecordLog(new LogStruct(logLevel, tag, message));
}
public void Log(LogLevel logLevel, object message, UnityEngine.Object context)
{
_logger.Log(logLevel.GetLogType(), message, context);
RecordLog(new LogStruct(logLevel, null, message));
}
public void Log(LogLevel logLevel, object message)
{
_logger.Log(logLevel.GetLogType(), message);
RecordLog(new LogStruct(logLevel, null, message));
}
public void LogWarning(string tag, object message)
{
_logger.LogWarning(tag, message);
RecordWarnLog(tag, message);
}
public void LogWarning(string tag, object message, UnityEngine.Object context)
{
_logger.LogWarning(tag, message, context);
RecordWarnLog(tag, message);
}
public void LogError(string tag, object message)
{
_logger.LogError(tag, message);
RecordErrorLog(tag, message);
}
public void LogError(string tag, object message, UnityEngine.Object context)
{
_logger.LogError(tag, message, context);
RecordErrorLog(tag, message);
}
public void LogFormat(LogType logType, string format, params object[] args)
{
_logger.LogFormat(logType, format, args);
}
public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
{
_logger.LogFormat(logType, context, format, args);
}
public void LogException(Exception exception)
{
_logger.LogException(exception);
RecordErrorLog(null, exception);
}
public void LogException(Exception exception, UnityEngine.Object context)
{
_logger.LogException(exception, context);
RecordErrorLog(null, exception);
}
public void RecordLog(LogStruct log)
{
lock (((ICollection)histories).SyncRoot)
{
while (histories.Count > 0 && _historySize <= histories.Count)
{
var _ = histories.Dequeue();
}
histories.Enqueue(log);
OnLogOutput?.Invoke(log);
}
}
private void RecordLog(LogType logType, string tag, object message)
{
RecordLog(new LogStruct(logType, tag, message));
}
private void RecordInfoLog(string tag, object message)
{
RecordLog(new LogStruct(LogLevel.Info, tag, message));
}
private void RecordWarnLog(string tag, object message)
{
RecordLog(new LogStruct(LogLevel.Warn, tag, message));
}
private void RecordErrorLog(string tag, object message)
{
RecordLog(new LogStruct(LogLevel.Error, tag, message));
}
}
}