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// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Mediapipe.Unity.UI;
namespace Mediapipe.Unity.HandTracking.UI
{
public class HandTrackingConfig : ModalContents
{
private const string _ModelComplexityPath = "Scroll View/Viewport/Contents/Model Complexity/Dropdown";
private const string _MaxNumHandsPath = "Scroll View/Viewport/Contents/Max Num Hands/InputField";
private const string _MinDetectionConfidencePath = "Scroll View/Viewport/Contents/Min Detection Confidence/InputField";
private const string _MinTrackingConfidencePath = "Scroll View/Viewport/Contents/Min Tracking Confidence/InputField";
private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown";
private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField";
private HandTrackingSolution _solution;
private Dropdown _modelComplexityInput;
private InputField _maxNumHandsInput;
private InputField _minDetectionConfidenceInput;
private InputField _minTrackingConfidenceInput;
private Dropdown _runningModeInput;
private InputField _timeoutMillisecInput;
private bool _isChanged;
private void Start()
{
_solution = GameObject.Find("Solution").GetComponent<HandTrackingSolution>();
InitializeContents();
}
public override void Exit()
{
GetModal().CloseAndResume(_isChanged);
}
public void SwitchModelComplexity()
{
_solution.modelComplexity = (HandTrackingGraph.ModelComplexity)_modelComplexityInput.value;
_isChanged = true;
}
public void UpdateMaxNumHands()
{
if (int.TryParse(_maxNumHandsInput.text, out var value))
{
_solution.maxNumHands = Mathf.Max(0, value);
_isChanged = true;
}
}
public void SetMinDetectionConfidence()
{
if (float.TryParse(_minDetectionConfidenceInput.text, out var value))
{
_solution.minDetectionConfidence = value;
_isChanged = true;
}
}
public void SetMinTrackingConfidence()
{
if (float.TryParse(_minTrackingConfidenceInput.text, out var value))
{
_solution.minTrackingConfidence = value;
_isChanged = true;
}
}
public void SwitchRunningMode()
{
_solution.runningMode = (RunningMode)_runningModeInput.value;
_isChanged = true;
}
public void SetTimeoutMillisec()
{
if (int.TryParse(_timeoutMillisecInput.text, out var value))
{
_solution.timeoutMillisec = value;
_isChanged = true;
}
}
private void InitializeContents()
{
InitializeModelComplexity();
InitializeMaxNumHands();
InitializeMinDetectionConfidence();
InitializeMinTrackingConfidence();
InitializeRunningMode();
InitializeTimeoutMillisec();
}
private void InitializeModelComplexity()
{
_modelComplexityInput = gameObject.transform.Find(_ModelComplexityPath).gameObject.GetComponent<Dropdown>();
_modelComplexityInput.ClearOptions();
var options = new List<string>(Enum.GetNames(typeof(HandTrackingGraph.ModelComplexity)));
_modelComplexityInput.AddOptions(options);
var currentModelComplexity = _solution.modelComplexity;
var defaultValue = options.FindIndex(option => option == currentModelComplexity.ToString());
if (defaultValue >= 0)
{
_modelComplexityInput.value = defaultValue;
}
_modelComplexityInput.onValueChanged.AddListener(delegate { SwitchModelComplexity(); });
}
private void InitializeMaxNumHands()
{
_maxNumHandsInput = gameObject.transform.Find(_MaxNumHandsPath).gameObject.GetComponent<InputField>();
_maxNumHandsInput.text = _solution.maxNumHands.ToString();
_maxNumHandsInput.onEndEdit.AddListener(delegate { UpdateMaxNumHands(); });
}
private void InitializeMinDetectionConfidence()
{
_minDetectionConfidenceInput = gameObject.transform.Find(_MinDetectionConfidencePath).gameObject.GetComponent<InputField>();
_minDetectionConfidenceInput.text = _solution.minDetectionConfidence.ToString();
_minDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinDetectionConfidence(); });
}
private void InitializeMinTrackingConfidence()
{
_minTrackingConfidenceInput = gameObject.transform.Find(_MinTrackingConfidencePath).gameObject.GetComponent<InputField>();
_minTrackingConfidenceInput.text = _solution.minTrackingConfidence.ToString();
_minTrackingConfidenceInput.onValueChanged.AddListener(delegate { SetMinTrackingConfidence(); });
}
private void InitializeRunningMode()
{
_runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent<Dropdown>();
_runningModeInput.ClearOptions();
var options = new List<string>(Enum.GetNames(typeof(RunningMode)));
_runningModeInput.AddOptions(options);
var currentRunningMode = _solution.runningMode;
var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString());
if (defaultValue >= 0)
{
_runningModeInput.value = defaultValue;
}
_runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); });
}
private void InitializeTimeoutMillisec()
{
_timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent<InputField>();
_timeoutMillisecInput.text = _solution.timeoutMillisec.ToString();
_timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); });
}
}
}