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// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Google.Protobuf;
namespace Mediapipe.Unity.HandTracking
{
public class HandTrackingGraph : GraphRunner
{
public enum ModelComplexity
{
Lite = 0,
Full = 1,
}
public ModelComplexity modelComplexity = ModelComplexity.Full;
public int maxNumHands = 2;
private float _minDetectionConfidence = 0.5f;
public float minDetectionConfidence
{
get => _minDetectionConfidence;
set => _minDetectionConfidence = Mathf.Clamp01(value);
}
private float _minTrackingConfidence = 0.5f;
public float minTrackingConfidence
{
get => _minTrackingConfidence;
set => _minTrackingConfidence = Mathf.Clamp01(value);
}
public event EventHandler<OutputEventArgs<List<Detection>>> OnPalmDetectectionsOutput
{
add => _palmDetectionsStream.AddListener(value);
remove => _palmDetectionsStream.RemoveListener(value);
}
public event EventHandler<OutputEventArgs<List<NormalizedRect>>> OnHandRectsFromPalmDetectionsOutput
{
add => _handRectsFromPalmDetectionsStream.AddListener(value);
remove => _handRectsFromPalmDetectionsStream.RemoveListener(value);
}
public event EventHandler<OutputEventArgs<List<NormalizedLandmarkList>>> OnHandLandmarksOutput
{
add => _handLandmarksStream.AddListener(value);
remove => _handLandmarksStream.RemoveListener(value);
}
public event EventHandler<OutputEventArgs<List<LandmarkList>>> OnHandWorldLandmarksOutput
{
add => _handWorldLandmarksStream.AddListener(value);
remove => _handWorldLandmarksStream.RemoveListener(value);
}
public event EventHandler<OutputEventArgs<List<NormalizedRect>>> OnHandRectsFromLandmarksOutput
{
add => _handRectsFromLandmarksStream.AddListener(value);
remove => _handRectsFromLandmarksStream.RemoveListener(value);
}
public event EventHandler<OutputEventArgs<List<ClassificationList>>> OnHandednessOutput
{
add => _handednessStream.AddListener(value);
remove => _handednessStream.RemoveListener(value);
}
private const string _InputStreamName = "input_video";
private const string _PalmDetectionsStreamName = "palm_detections";
private const string _HandRectsFromPalmDetectionsStreamName = "hand_rects_from_palm_detections";
private const string _HandLandmarksStreamName = "hand_landmarks";
private const string _HandWorldLandmarksStreamName = "hand_world_landmarks";
private const string _HandRectsFromLandmarksStreamName = "hand_rects_from_landmarks";
private const string _HandednessStreamName = "handedness";
private OutputStream<DetectionVectorPacket, List<Detection>> _palmDetectionsStream;
private OutputStream<NormalizedRectVectorPacket, List<NormalizedRect>> _handRectsFromPalmDetectionsStream;
private OutputStream<NormalizedLandmarkListVectorPacket, List<NormalizedLandmarkList>> _handLandmarksStream;
private OutputStream<LandmarkListVectorPacket, List<LandmarkList>> _handWorldLandmarksStream;
private OutputStream<NormalizedRectVectorPacket, List<NormalizedRect>> _handRectsFromLandmarksStream;
private OutputStream<ClassificationListVectorPacket, List<ClassificationList>> _handednessStream;
public override void StartRun(ImageSource imageSource)
{
if (runningMode.IsSynchronous())
{
_palmDetectionsStream.StartPolling().AssertOk();
_handRectsFromPalmDetectionsStream.StartPolling().AssertOk();
_handLandmarksStream.StartPolling().AssertOk();
_handWorldLandmarksStream.StartPolling().AssertOk();
_handRectsFromLandmarksStream.StartPolling().AssertOk();
_handednessStream.StartPolling().AssertOk();
}
StartRun(BuildSidePacket(imageSource));
}
public override void Stop()
{
_palmDetectionsStream?.Close();
_palmDetectionsStream = null;
_handRectsFromPalmDetectionsStream?.Close();
_handRectsFromPalmDetectionsStream = null;
_handLandmarksStream?.Close();
_handLandmarksStream = null;
_handWorldLandmarksStream?.Close();
_handWorldLandmarksStream = null;
_handRectsFromLandmarksStream?.Close();
_handRectsFromLandmarksStream = null;
_handednessStream?.Close();
_handednessStream = null;
base.Stop();
}
public void AddTextureFrameToInputStream(TextureFrame textureFrame)
{
AddTextureFrameToInputStream(_InputStreamName, textureFrame);
}
public bool TryGetNext(out List<Detection> palmDetections, out List<NormalizedRect> handRectsFromPalmDetections, out List<NormalizedLandmarkList> handLandmarks,
out List<LandmarkList> handWorldLandmarks, out List<NormalizedRect> handRectsFromLandmarks, out List<ClassificationList> handedness, bool allowBlock = true)
{
var currentTimestampMicrosec = GetCurrentTimestampMicrosec();
var r1 = TryGetNext(_palmDetectionsStream, out palmDetections, allowBlock, currentTimestampMicrosec);
var r2 = TryGetNext(_handRectsFromPalmDetectionsStream, out handRectsFromPalmDetections, allowBlock, currentTimestampMicrosec);
var r3 = TryGetNext(_handLandmarksStream, out handLandmarks, allowBlock, currentTimestampMicrosec);
var r4 = TryGetNext(_handWorldLandmarksStream, out handWorldLandmarks, allowBlock, currentTimestampMicrosec);
var r5 = TryGetNext(_handRectsFromLandmarksStream, out handRectsFromLandmarks, allowBlock, currentTimestampMicrosec);
var r6 = TryGetNext(_handednessStream, out handedness, allowBlock, currentTimestampMicrosec);
return r1 || r2 || r3 || r4 || r5 || r6;
}
protected override IList<WaitForResult> RequestDependentAssets()
{
return new List<WaitForResult> {
WaitForHandLandmarkModel(),
WaitForAsset("handedness.txt"),
WaitForPalmDetectionModel(),
};
}
protected override Status ConfigureCalculatorGraph(CalculatorGraphConfig config)
{
if (runningMode == RunningMode.NonBlockingSync)
{
_palmDetectionsStream = new OutputStream<DetectionVectorPacket, List<Detection>>(
calculatorGraph, _PalmDetectionsStreamName, config.AddPacketPresenceCalculator(_PalmDetectionsStreamName), timeoutMicrosec);
_handRectsFromPalmDetectionsStream = new OutputStream<NormalizedRectVectorPacket, List<NormalizedRect>>(
calculatorGraph, _HandRectsFromPalmDetectionsStreamName, config.AddPacketPresenceCalculator(_HandRectsFromPalmDetectionsStreamName), timeoutMicrosec);
_handLandmarksStream = new OutputStream<NormalizedLandmarkListVectorPacket, List<NormalizedLandmarkList>>(
calculatorGraph, _HandLandmarksStreamName, config.AddPacketPresenceCalculator(_HandLandmarksStreamName), timeoutMicrosec);
_handWorldLandmarksStream = new OutputStream<LandmarkListVectorPacket, List<LandmarkList>>(
calculatorGraph, _HandWorldLandmarksStreamName, config.AddPacketPresenceCalculator(_HandWorldLandmarksStreamName), timeoutMicrosec);
_handRectsFromLandmarksStream = new OutputStream<NormalizedRectVectorPacket, List<NormalizedRect>>(
calculatorGraph, _HandRectsFromLandmarksStreamName, config.AddPacketPresenceCalculator(_HandRectsFromLandmarksStreamName), timeoutMicrosec);
_handednessStream = new OutputStream<ClassificationListVectorPacket, List<ClassificationList>>(
calculatorGraph, _HandednessStreamName, config.AddPacketPresenceCalculator(_HandednessStreamName), timeoutMicrosec);
}
else
{
_palmDetectionsStream = new OutputStream<DetectionVectorPacket, List<Detection>>(calculatorGraph, _PalmDetectionsStreamName, true, timeoutMicrosec);
_handRectsFromPalmDetectionsStream = new OutputStream<NormalizedRectVectorPacket, List<NormalizedRect>>(calculatorGraph, _HandRectsFromPalmDetectionsStreamName, true, timeoutMicrosec);
_handLandmarksStream = new OutputStream<NormalizedLandmarkListVectorPacket, List<NormalizedLandmarkList>>(calculatorGraph, _HandLandmarksStreamName, true, timeoutMicrosec);
_handWorldLandmarksStream = new OutputStream<LandmarkListVectorPacket, List<LandmarkList>>(calculatorGraph, _HandWorldLandmarksStreamName, true, timeoutMicrosec);
_handRectsFromLandmarksStream = new OutputStream<NormalizedRectVectorPacket, List<NormalizedRect>>(calculatorGraph, _HandRectsFromLandmarksStreamName, true, timeoutMicrosec);
_handednessStream = new OutputStream<ClassificationListVectorPacket, List<ClassificationList>>(calculatorGraph, _HandednessStreamName, true, timeoutMicrosec);
}
using (var validatedGraphConfig = new ValidatedGraphConfig())
{
var status = validatedGraphConfig.Initialize(config);
if (!status.Ok()) { return status; }
var extensionRegistry = new ExtensionRegistry() { TensorsToDetectionsCalculatorOptions.Extensions.Ext, ThresholdingCalculatorOptions.Extensions.Ext };
var cannonicalizedConfig = validatedGraphConfig.Config(extensionRegistry);
var tensorsToDetectionsCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "TensorsToDetectionsCalculator").ToList();
var thresholdingCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "ThresholdingCalculator").ToList();
foreach (var calculator in tensorsToDetectionsCalculators)
{
if (calculator.Options.HasExtension(TensorsToDetectionsCalculatorOptions.Extensions.Ext))
{
var options = calculator.Options.GetExtension(TensorsToDetectionsCalculatorOptions.Extensions.Ext);
options.MinScoreThresh = minDetectionConfidence;
Logger.LogInfo(TAG, $"Min Detection Confidence = {minDetectionConfidence}");
}
}
foreach (var calculator in thresholdingCalculators)
{
if (calculator.Options.HasExtension(ThresholdingCalculatorOptions.Extensions.Ext))
{
var options = calculator.Options.GetExtension(ThresholdingCalculatorOptions.Extensions.Ext);
options.Threshold = minTrackingConfidence;
Logger.LogInfo(TAG, $"Min Tracking Confidence = {minTrackingConfidence}");
}
}
return calculatorGraph.Initialize(cannonicalizedConfig);
}
}
private WaitForResult WaitForHandLandmarkModel()
{
switch (modelComplexity)
{
case ModelComplexity.Lite: return WaitForAsset("hand_landmark_lite.bytes");
case ModelComplexity.Full: return WaitForAsset("hand_landmark_full.bytes");
default: throw new InternalException($"Invalid model complexity: {modelComplexity}");
}
}
private WaitForResult WaitForPalmDetectionModel()
{
switch (modelComplexity)
{
case ModelComplexity.Lite: return WaitForAsset("palm_detection_lite.bytes");
case ModelComplexity.Full: return WaitForAsset("palm_detection_full.bytes");
default: throw new InternalException($"Invalid model complexity: {modelComplexity}");
}
}
private SidePacket BuildSidePacket(ImageSource imageSource)
{
var sidePacket = new SidePacket();
SetImageTransformationOptions(sidePacket, imageSource, true);
sidePacket.Emplace("model_complexity", new IntPacket((int)modelComplexity));
sidePacket.Emplace("num_hands", new IntPacket(maxNumHands));
Logger.LogInfo(TAG, $"Model Complexity = {modelComplexity}");
Logger.LogInfo(TAG, $"Max Num Hands = {maxNumHands}");
return sidePacket;
}
}
}