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Runtime MCP Operation #58

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@Scriptwonder

Hi Justin, what would it take to run Runtime/Play Mode compilation and adjustment with MCP? I tried projects like LLMR before, and dynamically running adjustments seem to be approachable with Roslyn and LLM(even though it can be really messy), and they basically resemble the idea that with any given input, user can see any live changes during gameplay.
I am not an expert in this, so I would love to hear the community's thoughts on this. Thanks!

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