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Water buckets place water in the Nether instead of evaporating #52
Ordinary bucket placement creates a water source in an ultrawarm Nether world. The existing ultrawarm flag only drives sponge drying and is not consulted by the bucket paths.
core/world/world.go:1308 checks ultrawarm for wet sponges, but does not prevent the above water placement.
A Bedrock handler probe used a Nether-dimension player and SetUltrawarm(true); using a water bucket on stone produced minecraft:water above it.
Client verification
In the Nether, empty an ordinary water bucket onto a solid block from each edition.
Acceptance criteria
Apply the dimension's evaporation rule to ordinary water-bucket placement.
Consume/return the bucket correctly by game mode and send evaporation feedback.
Audit aquatic-bucket release and waterlogging against the same target-version rules.
Preserve valid water-cauldron behavior rather than rejecting all water-related actions in the Nether.
Audit basis
Reviewed feat/go-events-api at f5ce83d on 2026-09-11. A temporary Go probe asserted the expected behavior and failed on this revision. Verification was at handler/simulation or real temporary Anvil-storage level, not through a live client. The client steps are a verification recipe.
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