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Game idea 1: Wildclash, a creature arena brawler where size and weight are real #1052
An arena fighter for elemental creatures (all our own designs). The roster and full movesets feel like a creature-collecting RPG, the combat is a 3D lock-on brawler with dashes, flight, a charge meter and beam clashes, and the arenas add platform-fighter knockback and ring-outs.
The twist is that body physics is real. Mass, size, speed, turn rate, air control and stamina come from each creature's body, so a heavy shell-cannon tortoise is a tank and a small electric mouse is a pinball that can beat the big fire drake by staying in its blind spot. Type matchups are capped at about ±25%, so they don't decide the fight.
First slice: one arena, the heavy tank vs the light skirmisher with 6 moves each, local 1v1 with dash, guard, charge, a beam clash and ring-outs, plus a headless bot-vs-bot harness that tunes the underdog matchup to a 40-60% win rate.
Open questions: HP plus launch %, or launch % only? Roster size at launch? Online from day one?
Activity
QuinnsCode commentedon Nov 3, 2026
Done per the 2026-11-03 audit (#3361).