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MANUAL RUN: git-recon battles: feel lag compensation and replay on a real LAN #1215

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@QuinnsCode

Follow-up to #1181 / #1214. Those add lag-compensated hits (up to MAX_REWIND = 0.3 s back) and input replay for your own soldier. Tests cover them, but #1181 asked for a real LAN check, which needs two machines and a person playing.

  1. Host a battle on one machine and join from another on the LAN (ffa).
  2. Strafe hard left and right: your soldier shouldn't rubber-band.
  3. Shoot a strafing opponent at range, aiming at where you see them. Hits should land without leading.
  4. Watch for "shot behind cover": a hit that lands after the target already ducked behind a file. It can happen by up to the shooter's lag. If it feels bad, lower MAX_REWIND in apps/git-recon/src/sim/game.ts.

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  1. added
    manual runNeeds the owner to run it by hand (tokens, sign-ins); agents can't close it
    on Oct 13, 2026
  2. self-assigned this
    on Oct 13, 2026
  3. QuinnsCode commented on Oct 14, 2026

    @QuinnsCode
    OwnerAuthor

    Folded into the one manual-run list, section 9 of #609 (easiest first, with times). This issue's steps stay here; tick the item in #609.

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