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Follow-up to #20. Some things in the 3D hunt were only checked by automation, and need a person at the keyboard.
Controls
Pointer-lock mouse look feels right; Esc releases the mouse; clicking the view captures it again.
WASD, Shift, C, V, M, F, Q and Tab all work as described in the app README.
Movement and the camera are smooth in real use. In automation the tab ran in the background, so movement was only checked through the dev-only window.__phs frame hook.
Visual fixes that were never re-checked on screen
The closing-circle wall: stripes stay about 3 m wide and fade with fog, with no big bright bars when you stand near it.
The call-out ring stops at the call radius and fades, instead of arcing across the sky.
The flashlight works in first person (your body is hidden, the light isn't).
Balance (tuned headlessly with bots only)
Bot rangers currently catch about a third of campers on easy, two thirds on normal, and most on hard. Check how that feels against people.
Ranger vs camper speeds, stamina, the call-out radius and cooldown, and how long it takes the circle to shrink.
Night sight ranges (7 m ambient, a 42 m flashlight beam, 3.5 m for a camper in a bush).
LAN
A real two-machine game, not two copies on one machine.
Most of the numbers live in HUNT (src/hunt/game.ts), MOVE and SIGHT (src/hunt/sim.ts), and LEVEL (src/hunt/bots.ts).
Activity
park-hide-seek: controls fixes from a hands-on playtest (#23) (#65)