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Park Hide & Seek iOS: real character models (USDZ) instead of boxes #2916

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@QuinnsCode

For the builder Mac (64 GB, full Xcode). Follow-up to the offline spike (#2897, merged in #2909).

People in the iOS client are boxes. Turn apps/park-hide-seek/public/models/characters.glb into USDZ with bun run usdz park-hide-seek (#2890, needs Blender), bundle it in apps/park-hide-seek/ios/App, and have Scene3D.person(...) in WorldView.swift load it, with outfits from each player's Look. Joints can stay rigid.

Done when: in the simulator, offline and online, other players show as the character model in their Look.

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  1. added
    backburnerLane: real, but low priority, nobody should work on it yet
    on Nov 9, 2026
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    backburnerLane: real, but low priority, nobody should work on it yet

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