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Park Hide & Seek iOS: compile the offline spike and run its tests on the builder #2918

Closed as not planned

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@QuinnsCode

For the builder Mac (64 GB, full Xcode). Follow-up to the offline spike (#2897, merged in #2909).

Nothing under apps/park-hide-seek/ios/App or ios/Tests/ParkKitTests/OfflineTests.swift has been compiled: the agent Macs have no Xcode. On the builder: xcodegen, build, fix compile errors, run swift test in apps/park-hide-seek/ios, then do the simulator run in #2908 and post the frame rate, tick cost and app size there.

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  1. self-assigned this
    on Oct 30, 2026
  2. QuinnsCode commented on Oct 31, 2026

    @QuinnsCode
    OwnerAuthor

    Not run yet: Bob the builder computer is powered off (charging), so no Xcode run was possible. Earlier note about a busy slot was a wrong guess; the ssh slot claim just hung because the builder is down. Stacked for when Bob is back: xcodegen, build the App target, swift test in apps/park-hide-seek/ios, then the simulator run in #2908 (post frame rate, tick cost, app size there).

  3. QuinnsCode commented on Nov 9, 2026

    @QuinnsCode
    OwnerAuthor

    Superseded by #3306, from the 2026-11-09 board scan: Folded into the iOS block MANUAL RUN #3306 ('Park Hide & Seek build and tests (was #2923, #2918)'); #2908 was closed into it the same way.

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