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MANUAL RUN: Skate Tech Park solid kit, ground-only boost and 1 km parks (~10 min) #3259
About 10 minutes, Skate Tech Park in a browser.bun run manual opens it, or cd apps/skate-tech-park && bun run dev.
The headless rides and tests pass. What they can't tell is whether it feels better. You rated it 1.3/10 and the target is 5/10.
/?level=el-capitan: push (W) straight into a box or a ledge side. The board's nose should stop at the face, with nothing of the deck inside it. Ride into a wall at a shallow angle: the board should slide along it, not stop or bounce.
Ollie into the side of a tall box. The board should stop against it in the air and drop down the face, not pop up onto the top.
Hold Shift on the ground: it speeds up. Jump and keep holding Shift: nothing happens in the air.
/?level=half-dome: the park is now about 2 km across, 3x as wide as before. Ride a while. Does it feel big in a good way, or empty? Is anything slow to load or stuttery while you ride?
/?level=yosemite-falls: run the halfpipe and the street line. Do they still flow?
Answer with a score out of 10 and anything that felt off. "Too empty", "boost too strong" and "walls too sticky" are all useful. Each is a constant in src/levels/park.ts (MAP, SPREAD) or src/sim.ts (GLANCE, SLAM, JETS.boost).
Step 4 (Half Dome, big or empty?) now also covers PR #3491: hillside cuts spread over the whole map, 180 on Half Dome. Your score goes on the climb's new issue, #3490.
Activity
Manual runs: jump links for the Skate Tech Park physics and size chec…
Skate Tech Park: solid kit with inelastic hits, jets on the ground on…
QuinnsCode commentedon Nov 4, 2026
The climb this feeds now has its own issue: 3470. Your score here becomes its next Score line.
QuinnsCode commentedon Nov 4, 2026
Step 4 (Half Dome, big or empty?) now also covers PR #3491: hillside cuts spread over the whole map, 180 on Half Dome. Your score goes on the climb's new issue, #3490.
QuinnsCode commentedon Nov 5, 2026
Yes, checked in the manual-run window (
bun run manual).