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MANUAL RUN: Skate Tech Park solid kit, ground-only boost and 1 km parks (~10 min) #3259

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@QuinnsCode

About 10 minutes, Skate Tech Park in a browser. bun run manual opens it, or cd apps/skate-tech-park && bun run dev.

The headless rides and tests pass. What they can't tell is whether it feels better. You rated it 1.3/10 and the target is 5/10.

  1. /?level=el-capitan: push (W) straight into a box or a ledge side. The board's nose should stop at the face, with nothing of the deck inside it. Ride into a wall at a shallow angle: the board should slide along it, not stop or bounce.
  2. Ollie into the side of a tall box. The board should stop against it in the air and drop down the face, not pop up onto the top.
  3. Hold Shift on the ground: it speeds up. Jump and keep holding Shift: nothing happens in the air.
  4. /?level=half-dome: the park is now about 2 km across, 3x as wide as before. Ride a while. Does it feel big in a good way, or empty? Is anything slow to load or stuttery while you ride?
  5. /?level=yosemite-falls: run the halfpipe and the street line. Do they still flow?

Answer with a score out of 10 and anything that felt off. "Too empty", "boost too strong" and "walls too sticky" are all useful. Each is a constant in src/levels/park.ts (MAP, SPREAD) or src/sim.ts (GLANCE, SLAM, JETS.boost).

Activity

  1. added
    manual runNeeds the owner to run it by hand (tokens, sign-ins); agents can't close it
    on Nov 2, 2026
  2. QuinnsCode commented on Nov 4, 2026

    @QuinnsCode
    OwnerAuthor

    The climb this feeds now has its own issue: 3470. Your score here becomes its next Score line.

  3. QuinnsCode commented on Nov 4, 2026

    @QuinnsCode
    OwnerAuthor

    Step 4 (Half Dome, big or empty?) now also covers PR #3491: hillside cuts spread over the whole map, 180 on Half Dome. Your score goes on the climb's new issue, #3490.

  4. QuinnsCode commented on Nov 5, 2026

    @QuinnsCode
    OwnerAuthor

    Yes, checked in the manual-run window (bun run manual).

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