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Follow-up to #3261. Judges scored the ground about 6.8/10 after (3.4 before); target was 7+.
The walking camera reads weaker than the ground-level cameras (texture too fine/low contrast at that distance).
The trail's cracked dirt layer visibly repeats; needs a less regular crack pattern or a macro break-up.
Arena before/after was shot only on the stadium skin.
Arena floors don't use the normal maps: the baked normal maps keep height in B, not tangent-space z, so they need a separate bake or a decode in the arena material.
Shots: apps/mythic-masters/docs/shots-2026-11-02-ground/. Tools: bun run ground, bun scripts/ground-shots.ts.
Round 1: in patches a few metres across, each ground layer's 2 m tile is replaced by a copy that is turned and shifted, so cracks and ripples stop repeating. A fresh judge compared BEFORE (main) with NOW and scored them 6.8 and 7.1. Target reached. The PR closes this issue, and what the judge still sees is in #3407.
#3408 merged. A judge agent scored the ground 7.1/10 (6.8 on main before it). Your own score decides whether this closes: MANUAL RUN #3413. What is left for the next round is in #3407.
Reset by the owner (2026-11-05): every hill climb's agent-judged "where am I at" score is halved to match what they expect; this one was 7.1. Judges keep scoring before against now the same way, and each round reports half the judge's number from here on.
Triage 2026-11-06 (Bolt): still a live climb, at 3.55 of 7 after the halving. Its last round (#3408) and the round after it (#3407) are both done. Your own score for that round is MANUAL RUN #3413, still open. The next round goes through bun run climbs --next like the other climbs; no separate work here.
Round 3 (#3958): a mixed floor gathers into clumps a few metres across, and the detail maps' own tint is damped. A fresh judge scored BEFORE (main) 4.6 and NOW 5.4, so this reports 3.55 + half of 0.8. Shots: apps/mythic-masters/docs/shots-2026-11-08-ground-r3/.
Next: large-scale structure (patches of another material, damp dark hollows, stones and roots). The desert's even ripples and the Pine Barrens' washed-out sand show it most.
Activity
QuinnsCode commentedon Nov 3, 2026
Score: 6.8/10 (target 7)
Judges' score after #3261 (3.4 before). Seeded for
bun run climbs(#3401).QuinnsCode commentedon Nov 3, 2026
Score: 7.1/10 (target 7)
Round 1: in patches a few metres across, each ground layer's 2 m tile is replaced by a copy that is turned and shifted, so cracks and ripples stop repeating. A fresh judge compared BEFORE (main) with NOW and scored them 6.8 and 7.1. Target reached. The PR closes this issue, and what the judge still sees is in #3407.
Mythic Masters ground: the 2 m tile swaps for a turned, shifted copy …
QuinnsCode commentedon Nov 3, 2026
Score: 7.1/10 (target 7)
#3408 merged. A judge agent scored the ground 7.1/10 (6.8 on main before it). Your own score decides whether this closes: MANUAL RUN #3413. What is left for the next round is in #3407.
QuinnsCode commentedon Nov 5, 2026
Score: 3.55/10 (target 7)
Reset by the owner (2026-11-05): every hill climb's agent-judged "where am I at" score is halved to match what they expect; this one was 7.1. Judges keep scoring before against now the same way, and each round reports half the judge's number from here on.
QuinnsCode commentedon Nov 6, 2026
Triage 2026-11-06 (Bolt): still a live climb, at 3.55 of 7 after the halving. Its last round (#3408) and the round after it (#3407) are both done. Your own score for that round is MANUAL RUN #3413, still open. The next round goes through
bun run climbs --nextlike the other climbs; no separate work here.Mythic Masters ground: a mixed floor gathers into clumps a few metres…
QuinnsCode commentedon Nov 8, 2026
Score: 3.95/10 (target 7)
Round 3 (#3958): a mixed floor gathers into clumps a few metres across, and the detail maps' own tint is damped. A fresh judge scored BEFORE (main) 4.6 and NOW 5.4, so this reports 3.55 + half of 0.8. Shots:
apps/mythic-masters/docs/shots-2026-11-08-ground-r3/.Next: large-scale structure (patches of another material, damp dark hollows, stones and roots). The desert's even ripples and the Pine Barrens' washed-out sand show it most.
QuinnsCode commentedon Nov 8, 2026
Moved up to #3957. #3958 closes this one when it merges.
Mythic Masters ground: a mixed floor gathers into clumps a few metres…