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Continues the animation and graphics hill climb toward 9/10 from #2943 (rounds 6-11; 6-8 merged in #3409). Part of #2802.
Where it stands
3/10, the owner's own score (2026-11-03). Agent judges called the same build 5, so they run about 2 points generous: read a judge for before vs after, never for the level. One build also drew 4, 4.5 and 5 from three judges, so use two judges a round (or two fight seeds) to tell a half-point gain from noise.
| Round | What changed | Judge | |
|---|---|---|---|
| 6 | melee strikes reach the other body (the sim lands them 0.5-1 m short; the puppet slides the gap) | 4 -> 4.5 | merged #3409 |
| 7 | shadow hides read as dark smoke, not a violet outline; no vinyl gloss | 4.5 -> 4.5 | merged #3409 |
| 8 | hit sparks from the chest, not the feet; a warm hit flash; ground marks fade at the rim | 4.5 -> 5 | merged #3409 |
| 9 | fainter, quicker hit tint | no gain | dropped |
| 10 | horizon hills pushed into the fog | no gain | dropped |
| 11 | finer fur/scale grain plus a low-frequency mottle | no gain: Rougarou and Shuck better, Jersey Devil speckled | dropped |
Goal: 9/10, a polished indie 3D game a player would call good-looking and alive.
Next rounds, in order
- Hide pass per surface. Round 11 again, minus the speckle: fur grain and the mottle on fur beasts, low contrast on skin and hide (
src/hide.ts). - Shots cued on the hit.
scripts/burst-shots.tscues on an attack's start, so its 0.3 s frames rarely catch a hit's sparks. Add one burst cued on thehitevent, so hit-feel rounds can be judged. - Flyers that engage. The Jersey Devil and Red Dragon deal damage from a body-length or two up. They should dive to the target's height for the strike (
src/bot.ts, thensrc/sim.ts), not only the puppet. - Stands with depth. A flat grey bowl and identical crowd figures fill half of every frame: tiers, rails, banners, a darker back, a varied crowd (
src/arena.ts,src/crowd.ts). - The grey wedges in the sky. Round 10 pushed the hills ring into the fog and judges still saw a dome; find what it really is before fixing it.
- Framing. Fighters fill about 15% of the side camera's frame.
How to run a round
bun scripts/burst-shots.ts <dir> <prefix>inapps/mythic-masterstakes the bursts: three fights from the side camera, 4 frames 0.3 s apart, plus three close-ups. Shoot the BEFORE build and the NOW build into one folder with different prefixes.- Spawn a fresh judge agent each round with the folder and the two prefixes. Don't anchor it on your reasoning; keep a change only if the judges see a gain.
- Every foot must still come out as a rig tip (
bun run beasts). Imugi stays at budget 3200. - One growing PR from
mainsaying "Part of #N", with shots indocs/shots-<date>/. End each round with a comment startingScore: x/10 (target 9)and endingNext: <gap>. After three rounds with no gain, postStalled:and stop. At 9, file aMANUAL RUN:for the owner's own score.
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QuinnsCode commentedon Nov 4, 2026
Score: 3/10 (target 9)
Carried over from #2943: the owner's own score after rounds 6-8 (#3409). Seeded so
bun run climbsreads it.Next: the hide pass per surface (round 11 without the speckle).
QuinnsCode commentedon Nov 4, 2026
Score: 3.5/10 (target 9)
Round 12 (PR #3452): the hide pass per surface. Fur gets fine strands, clumps and a broad mottle that holds at fight distance; skin and hide drop to low contrast. Two fresh judges, before -> now overall: 4.5 -> 5 and 4 -> 4.5 (graphics 4 -> 4.5 and 4 -> 5). Rougarou, Black Shuck and Wampus Cat are better and the Jersey Devil is unchanged (no speckle). The 3.5 is the owner's 3 plus the judges' half point; it is a direction, not a measured level.
Next: hit-cued bursts in
scripts/burst-shots.ts(one burst cued on thehitevent), then flyers that dive to strike. Both judges also flagged fur strands smearing along the limbs; that is worth a later hide round (strand direction along each bone rather than rest-pose Y).Mythic Masters: hide pass per surface, climb round 12 (Part of #3441) (…
QuinnsCode commentedon Nov 4, 2026
Moved up to #3455 (rounds 13+). It carries this issue's state, the round table with round 12 (PR #3452) and the next-round list. Continue the climb there; this one can close.