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Git Recon: menus as a toy-soldier briefing (clay figures, moulded plastic, field-manual stencils), hill climb to 8/10, rounds 1+ #3544
Part of the owner's 2026-11-04 round of hill climbs on every game's UI: once the eqosys skin hook (#3541) lands, each game's menus get real, stylised artwork in the game's own look, not flat house cards. This climb is git-recon.
Direction
The README's own words: a toy-soldier third-person shooter fought in a codebase; glossy black clay soldiers. The menus should be the toy box and the field manual: moulded-plastic sprues and runners as frames, a glossy clay sheen on buttons, stencilled field-manual headings, mission cards like punched dog tags. Our own ideas, never the look of any commercial toy line or game.
Goalpost: 8/10 from the owner on the menus
In the game's own look. Title, lobby or front, settings, results and any panel read as the same world as the play view: material, type, ornament.
Artwork, not only CSS. Backplates, frames, textures and insignia as small SVG, procedural canvas or headless-Blender tiles; say what each weighs.
Still readable, every screen size. Contrast at or above today, play view unobscured, checked with bun run probe git-recon --shot from phone to desktop.
House kit underneath. Components come from packages/ui and packages/game-controls re-themed by tokens; a forked copy of one is a gap.
The loop
Each round is one PR against main that says "Part of #N" and commits before/after shots to apps/git-recon/docs/shots-<date>/. A fresh judge scores BEFORE vs NOW (judges run about two points above the owner). End with a comment starting Score: x/10 (target 8) and ending Next: ..., open the "rounds N+" issue and close this one with "Moved up to #new". At the target, a MANUAL RUN: for the owner's own score.
Score: 5.0/10 (target 8). Round 1, PR #3552. Two fresh judges each scored BEFORE 1.5 and NOW 5.0, after taking two points off for judge generosity.
before
now
title, desktop
loadout, tablet
settings, desktop
results, desktop
title, phone
All 24 shots (four screens, three sizes) are in apps/git-recon/docs/shots-2026-11-04-menus/.
Next: artwork depth (a moulded sprue with gates and numbered parts, toy-box things around the card, a tally sheet for results), then phone polish (the gear over the first tag, the clipped "Shift / Right Shift" key, low-contrast locked-tag text). The eqosys skin hook (#3540) isn't on main yet, so the sign-in chip, report form and toast wait for it. Carried in #3554.
Activity
Git Recon: the Controls panel in the same page and sprue, results on …
QuinnsCode commentedon Nov 5, 2026
Score: 5.0/10 (target 8). Round 1, PR #3552. Two fresh judges each scored BEFORE 1.5 and NOW 5.0, after taking two points off for judge generosity.
All 24 shots (four screens, three sizes) are in
apps/git-recon/docs/shots-2026-11-04-menus/.Next: artwork depth (a moulded sprue with gates and numbered parts, toy-box things around the card, a tally sheet for results), then phone polish (the gear over the first tag, the clipped "Shift / Right Shift" key, low-contrast locked-tag text). The eqosys skin hook (#3540) isn't on main yet, so the sign-in chip, report form and toast wait for it. Carried in #3554.
QuinnsCode commentedon Nov 5, 2026
Moved up to #3554
Git Recon: the menus as a toy box and field manual (menus climb round…