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Delayed Reaction: menus in the dub radio's own look (tape labels, dials, phone first), hill climb to 8/10, rounds 1+ #3556
Part of the owner's 2026-11-04 round of hill climbs on every game's UI: once the eqosys skin hook (#3549) lands, each game's menus get real, stylised artwork in the game's own look. This climb is Delayed Reaction, the dub rhythm game: the direction is in apps/delayed-reaction/VISION.md (the reference radio is pinned there) and IDEAS.md.
Goalpost: 8/10 from the owner on the menus
In the game's own look. Title, level select, settings and the results screen read as the same world as the run: the VISION's material, type and colour, phone first.
Artwork, not only CSS. Backplates, dials, tape labels, frames as small SVG, procedural canvas or headless-Blender tiles; say what each weighs.
Still readable, every screen size. Contrast at or above today, the four pads untouched, checked with bun run probe delayed-reaction --shot from phone to desktop.
House kit underneath. Components from packages/ui and packages/game-controls re-themed by tokens; a forked copy of one is a gap.
The loop
Each round is one PR against main that says "Part of #N" and commits before/after shots to apps/delayed-reaction/docs/shots-<date>/. A fresh judge scores BEFORE vs NOW (judges run about two points above the owner). End with a comment starting Score: x/10 (target 8) and ending Next: ..., open the "rounds N+" issue and close this one with "Moved up to #new". At the target, a MANUAL RUN: for the owner's own score.
Round 1, PR #3566 (in CI). A fresh judge scored BEFORE (main) 1.5/10 and NOW 6/10. Judges run about two points above the owner.
The menu is now the front of a dub radio, drawn as SVG in src/fascia.ts (about 8 KB): screws, a station display with a bpm tuning scale and needle, Tempo and Delay knobs that turn to what you point at, preset keys with lane-colour LEDs and tape labels, the 24 tracks as torn tape over a speaker grille, and a VU-meter readout for results. The title is no longer cut off. "bar -1" is fixed. The Controls dialog is re-themed through its tokens only. The pads are untouched.
Retake them with bun apps/delayed-reaction/scripts/menu-shots.ts <dir> --url <dev server>.
Next: (1) Settings at all sizes: the Controls dialog is still a flat sheet. Give packages/game-controls a backplate token (panel background and frame) so it can wear the fascia without a fork, and fix "Toggle instead of hold" wrapping onto three lines. (2) Cold, not warm: cooler, near-white tape, a faint neon glow and a grid echo of the tunnel, and lane colour that carries further than the tiny LEDs. (3) Phone on its side: a compact station header so the presets show above the fold, the needle no longer covering the "120" label, preset tapes on one line ("120 · 1 bar"), and the results readout slimmer on phone. (4) Once #3549 / PR #3540 merges, inject this game's skin into the sign-in chip, report form and toast through the hook.
Activity
QuinnsCode commentedon Nov 5, 2026
Score: 6/10 (target 8)
Round 1, PR #3566 (in CI). A fresh judge scored BEFORE (main) 1.5/10 and NOW 6/10. Judges run about two points above the owner.
The menu is now the front of a dub radio, drawn as SVG in
src/fascia.ts(about 8 KB): screws, a station display with a bpm tuning scale and needle, Tempo and Delay knobs that turn to what you point at, preset keys with lane-colour LEDs and tape labels, the 24 tracks as torn tape over a speaker grille, and a VU-meter readout for results. The title is no longer cut off. "bar -1" is fixed. The Controls dialog is re-themed through its tokens only. The pads are untouched.Retake them with
bun apps/delayed-reaction/scripts/menu-shots.ts <dir> --url <dev server>.Next: (1) Settings at all sizes: the Controls dialog is still a flat sheet. Give
packages/game-controlsa backplate token (panel background and frame) so it can wear the fascia without a fork, and fix "Toggle instead of hold" wrapping onto three lines. (2) Cold, not warm: cooler, near-white tape, a faint neon glow and a grid echo of the tunnel, and lane colour that carries further than the tiny LEDs. (3) Phone on its side: a compact station header so the presets show above the fold, the needle no longer covering the "120" label, preset tapes on one line ("120 · 1 bar"), and the results readout slimmer on phone. (4) Once #3549 / PR #3540 merges, inject this game's skin into the sign-in chip, report form and toast through the hook.QuinnsCode commentedon Nov 5, 2026
Moved up to #3567
Delayed Reaction: the menu as a dub radio fascia (menus climb round 1) (