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Mythic Masters: the Book's bearer, hill climb rounds 2+ (3.5/10, aim for 8) #3934

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@QuinnsCode

The player figure in the open world (the Book's bearer) is a big part of the game. The owner wants a real human biped, a lanky, loose-limbed beanpole frame, kept black ("cursed") until they pick a look. This is a hill climb: one round per worker, score before and after.

Score: 3.5/10 (round 1, from 2/10 for the old robe figure; judge's gain of 3 halved). Aim for 8.

Where it stands (round 1)

  • Rig and clips (idle, look, walk, run, cast) lifted from the Druid's Curse character Qoa: bones and keys only, apps/mythic-masters/blender/bearer-rig.glb.
  • bun run bearer stretches the rig by blender/bearer.json and builds the body in Blender (blender/bearer.py): skin-modifier frame, our own distance weighting (bone heat broke the thin legs), shaggy hair clumps, ember eyes, goatee, bell-bottom flares, sneakers, the Book in the left hand. Read blender/out/bearer.png (7 poses by a 1.8 m post) each round.
  • In game: Gaits in src/world/bearer.ts cross-fades idle, look, walk and run by speed. mythicMasters.world.state().bearer.gait in the probe.
  • Shots: apps/mythic-masters/docs/shots-2026-11-08-bearer/.

Next rounds, roughly in order

  1. Pace: the world moves you at 8-14 m/s (the lead beast's speed), so plain walking is already the run clip at 2x. Either let the bearer walk at human pace with the line-up following, or add a sprint pose. This needs the owner's call before a worker changes movement.
  2. Silhouette: the hair still reads as spikes from some angles. A fuller mop (merged clumps, a shell), a longer face, a hunch through the shoulders.
  3. Hands and feet: mitten hands with a thumb, and the Book gripped, not glued on.
  4. The torso: a baggy shirt that moves (a skirt of verts weighted between Hips and Spine02), not a thicker tube.
  5. Use the rest of Qoa's clips: Parkour_Vault, Swim_Forward and Swim_Idle for wading, Stand_Up1 after losing a fight. Add them to CLIPS in scripts/bearer.ts and re-run --rig from the Qoa file in druids-curse-votv/public/non_repo/models/characters/.
  6. Blender MCP: no Blender MCP server reached this session (ToolSearch found none), so round 1 drove headless Blender. If one is set up, use it to sculpt the round-3/4 detail by eye.

How a round runs: change blender/bearer.json / bearer.py, bun run bearer, read the PNG, check in game with bun run probe mythic-masters "/?world=1&a=jackalope" --js "(mythicMasters.world.eye({back:4.5,up:1.6,look:1}), ...)" --shot out.png, score before and after, PR saying "Part of" this issue, then a Score: comment.

Activity

  1. QuinnsCode commented on Nov 8, 2026

    @QuinnsCode
    OwnerAuthor

    Owner's call on pace (2026-11-08): human pace. WASD walks at about 1.5 m/s and Shift runs at about 5 m/s, with the line-up following. This replaces the lead creature's 8-14 m/s on foot in the world. It goes first in round 2 (speed in src/world/view.ts update; the walk-budget run speed and travel times may need a look).

  2. self-assigned this
    on Nov 8, 2026
  3. QuinnsCode commented on Nov 8, 2026

    @QuinnsCode
    OwnerAuthor

    Score: 4/10 (target 8)
    Round 2 (#3955): human pace. Walk 1.5 m/s with the walk gait, Shift 5 m/s with the run gait (measured in headless Chrome), line-up following; the room's speed check went from 27 to 8 m/s.
    Next: silhouette (a fuller mop, a longer face, a hunch), and the follow camera at human pace.

    Moved up to #3954 (#3955 closes this one when it merges).

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