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The player figure in the open world (the Book's bearer) is a big part of the game. The owner wants a real human biped, a lanky, loose-limbed beanpole frame, kept black ("cursed") until they pick a look. This is a hill climb: one round per worker, score before and after.
Score: 3.5/10 (round 1, from 2/10 for the old robe figure; judge's gain of 3 halved). Aim for 8.
Where it stands (round 1)
- Rig and clips (idle, look, walk, run, cast) lifted from the Druid's Curse character Qoa: bones and keys only,
apps/mythic-masters/blender/bearer-rig.glb. bun run bearerstretches the rig byblender/bearer.jsonand builds the body in Blender (blender/bearer.py): skin-modifier frame, our own distance weighting (bone heat broke the thin legs), shaggy hair clumps, ember eyes, goatee, bell-bottom flares, sneakers, the Book in the left hand. Readblender/out/bearer.png(7 poses by a 1.8 m post) each round.- In game:
Gaitsinsrc/world/bearer.tscross-fades idle, look, walk and run by speed.mythicMasters.world.state().bearer.gaitin the probe. - Shots:
apps/mythic-masters/docs/shots-2026-11-08-bearer/.
Next rounds, roughly in order
- Pace: the world moves you at 8-14 m/s (the lead beast's speed), so plain walking is already the run clip at 2x. Either let the bearer walk at human pace with the line-up following, or add a sprint pose. This needs the owner's call before a worker changes movement.
- Silhouette: the hair still reads as spikes from some angles. A fuller mop (merged clumps, a shell), a longer face, a hunch through the shoulders.
- Hands and feet: mitten hands with a thumb, and the Book gripped, not glued on.
- The torso: a baggy shirt that moves (a skirt of verts weighted between Hips and Spine02), not a thicker tube.
- Use the rest of Qoa's clips:
Parkour_Vault,Swim_ForwardandSwim_Idlefor wading,Stand_Up1after losing a fight. Add them toCLIPSinscripts/bearer.tsand re-run--rigfrom the Qoa file indruids-curse-votv/public/non_repo/models/characters/. - Blender MCP: no Blender MCP server reached this session (ToolSearch found none), so round 1 drove headless Blender. If one is set up, use it to sculpt the round-3/4 detail by eye.
How a round runs: change blender/bearer.json / bearer.py, bun run bearer, read the PNG, check in game with bun run probe mythic-masters "/?world=1&a=jackalope" --js "(mythicMasters.world.eye({back:4.5,up:1.6,look:1}), ...)" --shot out.png, score before and after, PR saying "Part of" this issue, then a Score: comment.
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QuinnsCode commentedon Nov 8, 2026
Owner's call on pace (2026-11-08): human pace. WASD walks at about 1.5 m/s and Shift runs at about 5 m/s, with the line-up following. This replaces the lead creature's 8-14 m/s on foot in the world. It goes first in round 2 (
speedinsrc/world/view.tsupdate; the walk-budget run speed and travel times may need a look).QuinnsCode commentedon Nov 8, 2026
Score: 4/10 (target 8)
Round 2 (#3955): human pace. Walk 1.5 m/s with the walk gait, Shift 5 m/s with the run gait (measured in headless Chrome), line-up following; the room's speed check went from 27 to 8 m/s.
Next: silhouette (a fuller mop, a longer face, a hunch), and the follow camera at human pace.
Moved up to #3954 (#3955 closes this one when it merges).
Mythic Masters: the Book's bearer walks at a person's pace, 1.5 m/s a…