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Mythic Masters: friends walk the open world together, cheap by design, hill climb to 8/10, rounds 19+ (from #3862) #4063

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@QuinnsCode

Score: 4.3/10 (target 8, on the owner's scale: agent judges halve their number, per the 2026-11-05 reset)

Carries the climb on from #3862 (round 17, PR #3874: a page that blips and rejoins keeps the room's trust; round 18, PR #4049: the two-page journey runs on CI, and two friends fight one creature at one lair), and before it #3792 and the rounds listed there. Their score comments have the judges' tables. The owner's brief and the five points are in #3862's body.

Next steps, in order:

  1. One shared fight. Two friends at one lair fight a single creature together, not each their own copy: one sim in lockstep (the Duel DO's way, src/net/duel.ts, from Mythic Masters: fight a friend (Qollab friends, challenges, lockstep duels), a bot that opens like a person, a see-through pause menu #3931) or one page hosting it, so both pages see each other's moves and the same hit points. The journey's lair step then checks it.
  2. The region's mythic and its hunt kept by the room for a late joiner, the way Mythic Masters walk together: the room keeps what the region's wilds and its mythic are doing, so a late joiner hears it even after the teller left #3859 keeps the wilds.
  3. A full party's frame cost (Mythic Masters walk together: a full party costs about 13 ms a frame (15 rigged walkers), draw far friends cheaper #3704, with the frame-budget climb Mythic Masters: open-world frame budget (95th under 16.7 ms, no hitch, a party of six), hill climb to 8/10, rounds 6+ (from #3709) #3796): the journey checks frame time only on a machine with a GPU, because CI runs it with ?draw=0.

Open: MANUAL RUN #3697 (the owner's walk with a friend), #3858 (journey timing), #3706 (the Region under workerd locally), #3704 (full-party frame time).

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  1. self-assigned this
    on Nov 9, 2026
  2. QuinnsCode commented on Nov 9, 2026

    @QuinnsCode
    OwnerAuthor

    Score: 4.5/10 (target 8)

    Round 19, PR #4078 (merged) and the judge's two fixes in #4082. A contract's lair holds one creature: each page still plays its own fight, but it tells the room how much of the creature's health it has taken off. The room believes a share no faster than a whole creature in 3 s, and only from someone by the lair. Every friend there takes the others' share off their own copy, so all of them see one health bar, and a friend who walks in late finds it as hurt as it is. The two-page journey checks it: A wears the Rougarou to half, and B's copy is at half too. Cost: up to 4 small messages a second, only while fighting at a lair. No storage, no timer.

    A fresh judge: 8.65 -> 9.0 raw (one world 1.75 -> 1.95, tested 1.75 -> 1.85). Halved: 4.3 + 0.175.

    Next: one fight, not one health bar. Friends don't see each other's moves yet, which needs the 2v1 sim (#3929). After that, a share tied to the fight itself, not just a pace cap.

  3. QuinnsCode commented on Nov 9, 2026

    @QuinnsCode
    OwnerAuthor

    Moved up to #4081

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