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Mythic Masters: friends walk the open world together, cheap by design, hill climb to 8/10, rounds 19+ (from #3862) #4063
Score: 4.3/10 (target 8, on the owner's scale: agent judges halve their number, per the 2026-11-05 reset)
Carries the climb on from #3862 (round 17, PR #3874: a page that blips and rejoins keeps the room's trust; round 18, PR #4049: the two-page journey runs on CI, and two friends fight one creature at one lair), and before it #3792 and the rounds listed there. Their score comments have the judges' tables. The owner's brief and the five points are in #3862's body.
Open: MANUAL RUN #3697 (the owner's walk with a friend), #3858 (journey timing), #3706 (the Region under workerd locally), #3704 (full-party frame time).
Round 19, PR #4078 (merged) and the judge's two fixes in #4082. A contract's lair holds one creature: each page still plays its own fight, but it tells the room how much of the creature's health it has taken off. The room believes a share no faster than a whole creature in 3 s, and only from someone by the lair. Every friend there takes the others' share off their own copy, so all of them see one health bar, and a friend who walks in late finds it as hurt as it is. The two-page journey checks it: A wears the Rougarou to half, and B's copy is at half too. Cost: up to 4 small messages a second, only while fighting at a lair. No storage, no timer.
A fresh judge: 8.65 -> 9.0 raw (one world 1.75 -> 1.95, tested 1.75 -> 1.85). Halved: 4.3 + 0.175.
Next: one fight, not one health bar. Friends don't see each other's moves yet, which needs the 2v1 sim (#3929). After that, a share tied to the fight itself, not just a pace cap.
Activity
QuinnsCode commentedon Nov 9, 2026
Score: 4.5/10 (target 8)
Round 19, PR #4078 (merged) and the judge's two fixes in #4082. A contract's lair holds one creature: each page still plays its own fight, but it tells the room how much of the creature's health it has taken off. The room believes a share no faster than a whole creature in 3 s, and only from someone by the lair. Every friend there takes the others' share off their own copy, so all of them see one health bar, and a friend who walks in late finds it as hurt as it is. The two-page journey checks it: A wears the Rougarou to half, and B's copy is at half too. Cost: up to 4 small messages a second, only while fighting at a lair. No storage, no timer.
A fresh judge: 8.65 -> 9.0 raw (one world 1.75 -> 1.95, tested 1.75 -> 1.85). Halved: 4.3 + 0.175.
Next: one fight, not one health bar. Friends don't see each other's moves yet, which needs the 2v1 sim (#3929). After that, a share tied to the fight itself, not just a pace cap.
QuinnsCode commentedon Nov 9, 2026
Moved up to #4081