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Usage percentage appears to be significantly higher than actual model cost #43609
Usage percentage appears to be significantly higher than actual model cost
Description
I noticed a significant discrepancy between the actual model cost shown in my usage details and the monthly Usage percentage shown in OpenCode Go.
Over the past few days, my usage was approximately:
DeepSeek V4 Flash
$0.63
$0.97
$0.13
$2.45
$3.77
$1.77
Total: $9.72
Luna
$2.68
$1.29
Total: $3.97
Therefore, my total visible model cost is:
$9.72 + $3.97 = $13.69
However, my OpenCode Go monthly Usage is already showing 49%.
If the monthly Usage limit is $60, then 49% corresponds to approximately:
$60 × 49% = $29.40
This means the dashboard appears to be counting approximately $29.40 of Usage while the visible model costs add up to only $13.69, or about 2.15× the visible cost.
Questions
Could you clarify how OpenCode Go calculates Usage percentage?
Specifically:
Is the $60 monthly limit based on actual model API cost, or is there an internal Usage conversion/rate?
Does DeepSeek V4 Flash have a different Usage multiplier?
Does Luna have a different Usage multiplier?
Why does approximately $13.69 of visible model cost result in approximately 49% of the $60 monthly Usage quota?
Is the Usage percentage shown in the dashboard expected to behave this way?
I'm mainly trying to understand whether 49% usage is correct, or whether there may be an issue with the Usage calculation/display.
This issue might be a duplicate of several existing issues reporting the same discrepancy between visible model costs and the OpenCode Go usage percentage. Please check:
Activity
github-actions commentedon Aug 20, 2026
This issue might be a duplicate of several existing issues reporting the same discrepancy between visible model costs and the OpenCode Go usage percentage. Please check:
If your issue is the same, please consider adding a reaction or comment to one of the existing reports instead of opening a new one.
neriousy commentedon Oct 20, 2026
We're tracking this in #42985, so I'm closing this as a duplicate. Please follow that issue for updates.