You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
id(ssh): use the alternate screen for raw interactive SSH sessions #545
Wrap interactive sessions in \x1b[?1049h/l so game repaints do not pile cleared frames into scrollback. REF wrongly claims this is already on main; RPT corrects it. Every view is a primary-screen clear and repaint, so game repaints pile cleared frames into the user's scrollback. The reference report wrongly says this is already on main.
Source
RPT §5 'Three things that get conflated'
RPT §5 Recommendation 1
RPT §11 correction 6
REF:168
RPT = doc/2026-10-18T18-40-00Z_report_platform_world_state/2026-10-18T18-40-00Z_report_platform_world_state.md, REF = doc/2026-10-18T00-00-00Z_reference_platform_state/2026-10-18T00-00-00Z_reference_platform_state.md. Both are uncommitted reports in the platform-world-apps-migration worktree.
Current status
Not started.grep -rn '1049' pkgs/id/src finds nothing; every view is a primary-screen clear and repaint, \x1b[H\x1b[2J (pkgs/id/src/world_presentation.rs:370, pkgs/id/src/world_ssh.rs:545/:550).
Acceptance criteria
Raw interactive sessions send \x1b[?1049h on start and \x1b[?1049l on every exit path (quit, disconnect, error)
Command (line) mode is unchanged
A test asserts the enter and leave sequences
Scrollback no longer collects cleared frames (checked by hand in a terminal)
Activity
fix(id): alternate screen for raw SSH worlds and visible dropped input