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id: design: visual-feature cost ranking — measured ranks, per-world gates, per-viewer minimums, fallback substitution #6012

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@dezren39

Part of the worlds design program: #5955. Wave-2 follow-up from the prior-art research (Lane B item 40); parent topic issue: #5970. Research source: workspace/scratch/worlds-capabilities-brief-2026-11-04/prior-art-research.md.

Precedent: VRChat, the strong one

VRChat computes an Avatar Performance Rank (Excellent → Very Poor) from measured metrics — triangles, materials, texture memory, PhysBones, particles, lights, shader complexity. Each user sets a minimum displayed rank; below-threshold avatars are replaced by fallbacks/impostors; Very Poor is hidden by default; Quest/mobile has a separate, stricter rank table and only SDK mobile shaders are permitted on Android avatars at all. World/instance settings add another gate layer, and per-user "Show Avatar" overrides exist for trusted individuals — the same override shape as our permission and license systems (https://wiki.vrchat.com/index.php?title=Avatar_Performance_Ranking ; https://vrcreators.net/docs/vrchat/quest-compatibility-checklist).

Scope

#5970 owns per-world enablement of assets/filters; this follow-up designs the ranking mechanism that makes gating automatic and legible:

Users accept automatic visual downgrade when the rule is legible (a rank) and overridable per-person. That is the usability bar.

Done looks like

A ranking design: metrics, rank table, gate layers, substitution rules.

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  1. added
    priority/normalOrdinary priority (the default)
    app/idPackage/app: id (pkgs/ or apps/ in this repo)
    kind/designA design proposal (design-architect): multi-step, phased, decision-bearing
    on Nov 5, 2026
  2. developing-today commented on Nov 5, 2026

    @developing-today
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    task/triageQueue packet kind: verify, reproduce, and route this item
    on Nov 5, 2026
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    and removed
    queue/queuedHas a queued task in the Supabase agent queue
    queue/claimedQueue worker lifecycle state
    work/assignedQueue worker lifecycle state
    on Nov 5, 2026
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