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Balance and playtest pass #12

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Description

@jackgary86-dev

Numbers to settle once the progression ticket lands: machine prices and level costs, contract fees versus market revenue, energy caps against measured kWh/t, rank thresholds, and the start-with-a-hammermill opening.

Work:

  • A 30-minute playtest at 10x and 60x speed, noting where progress stalls or a purchase feels pointless.
  • Keep node tests/lines.js and node tests/contracts.js passing after every change.

Activity

  1. jackgary86-dev commented on Oct 4, 2026

    @jackgary86-dev
    OwnerAuthor

    Balance pass shipped in ccfcf1a: per-unit machine purchases (fixes free copies), retuned big logistics tiers and upper ranks, and tests/playtest.js, a headless greedy playthrough that fails if pacing drifts (first rank 5-30 batches, top rank 3,000-12,000 plant hours).

  2. added a commit that references this issue on Oct 4, 2026
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