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codex-tui.log grows rapidly due to file_watcher Access(Open) INFO spam (v0.99.0) #11202
codex-tui.log grows extremely fast because codex_core::file_watcher logs every Access(Open) event at INFO. On my system it reached ~536 MB (2,294,753 lines) within a short time. ~2,320,855 lines are identical file-watcher open events.
Version
Codex: 0.99.0
Log path: /home/.codex/log/codex-tui.log
Evidence (top normalized messages)
2320855 INFO codex_core::file_watcher: file watcher received filesystem event event_kind=Access(Open(Any)) event_paths=[...] event_attrs=EventAttributes { inner: None }
13046 INFO codex_core::skills::manager: skills cache cleared (… entries)
Sample log lines
2026-02-09T16:12:40.861463Z INFO codex_core::file_watcher: file watcher received filesystem event event_kind=Access(Open(Any)) event_paths=["/home/.codex/skills/.system/skill-installer/assets"] event_attrs=EventAttributes { inner: None }
2026-02-09T16:12:40.861491Z INFO codex_core::file_watcher: file watcher received filesystem event event_kind=Access(Open(Any)) event_paths=["/home/.codex/skills/.system/skill-installer/scripts"] event_attrs=EventAttributes { inner: None }
Impact
Log file grows to hundreds of MB quickly.
Disk churn and noise makes the log hard to use for debugging.
Expected behavior
Access(Open) events should be either debounced, aggregated, or logged at DEBUG/TRACE (not INFO).
Ideally, file watcher should log high-level changes, not every open access.
Actual behavior
Every Access(Open) event is logged at INFO.
Notes
Most of the events point into .codex/skills directories (assets/scripts/agents). It looks like something is repeatedly scanning or touching those paths, and every open is emitted at INFO.
If you need more detail (or a full log excerpt), I can provide it.
Activity
github-actions commentedon Feb 9, 2026
Potential duplicates detected. Please review them and close your issue if it is a duplicate.
codex-tui.logBeing Used as State / Index #11136Powered by Codex Action
etraut-openai commentedon Feb 9, 2026
Thanks for the bug report. I just merged a fix for this.
To clarify, you're using an alpha prerelease version, right?
vjain419 commentedon Feb 9, 2026
Thanks alot @etraut-openai . yes I was trying to see if anything recently merged which could have fix this version.