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MANUAL RUN: Skate Tech Park, feel the grinds, balance and vert (5 min) #2401
Pre-verified by an agent 2026-10-28 (notes/preverify/skate-tech-park-2026-10-28.md): the spawns land, a rail grind falls hands-off and holds when steered, the halfpipe gives vert airs and rolls out, hillside rails ride end to end. Only feel and looks are left. cd apps/skate-tech-park && bunx vite, then:
Added hands-on items from physics rounds 2 and 3 (#2478), same 10-minute session, cd apps/skate-tech-park && bunx vite:
Push (Skate Tech Park: physics rounds 2 and 3 (scorecard 77.2 to 97.5) #2478): from a standstill on flat ground, hold W. It should now pick up gently (half the old acceleration) and top out near 65 km/h. Too sluggish to start, or about right? Do the jets still feel like the way to go fast?
Park gaps (Skate Tech Park: physics rounds 2 and 3 (scorecard 77.2 to 97.5) #2478): the five surveyed gaps (death-valley, biscayne, congaree, everglades, white-sands) are only reliably cleared at 28 m/s and up now. Ride one at a steady speed. Is it still clearable by a person, not just a script?
Comment what feels off. Those become the next round of the physics scorecard (#2428).
Jump straight to the state (#2557): grinds ?spawn=rail, balance ?spawn=balance, vert ?spawn=vert (add &level=<id>, &controls=touch for phone). /scenarios.html builds the links.
changed the title [-]MANUAL RUN: Skate Tech Park, feel-check the new grinds, balance and vert (about 10 min)[/-][+]MANUAL RUN: Skate Tech Park, feel the grinds, balance and vert (5 min)[/+]on Oct 28, 2026
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QuinnsCode commentedon Oct 28, 2026
Added hands-on items from physics rounds 2 and 3 (#2478), same 10-minute session,
cd apps/skate-tech-park && bunx vite:Comment what feels off. Those become the next round of the physics scorecard (#2428).
QuinnsCode commentedon Oct 28, 2026
Jump straight to the state (#2557): grinds
?spawn=rail, balance?spawn=balance, vert?spawn=vert(add&level=<id>,&controls=touchfor phone)./scenarios.htmlbuilds the links.[-]MANUAL RUN: Skate Tech Park, feel-check the new grinds, balance and vert (about 10 min)[/-][+]MANUAL RUN: Skate Tech Park, feel the grinds, balance and vert (5 min)[/+]Skate Tech Park: pre-verification of #2535, #2486, #2401, plus a Yose…
QuinnsCode commentedon Oct 29, 2026
No, from the manual-run window (
bun run manual); left open.(no note)
QuinnsCode commentedon Oct 29, 2026
Owner note on the No: the skate feel needs work. Priorities there are being reset, so this run stays open until they are.
QuinnsCode commentedon Nov 3, 2026
Answered per the 2026-11-03 audit (#3361).