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MANUAL RUN: feel the retuned Skate Tech Park (rounds 2 and 3, PR #2478) (3 min) #2486
Pre-verified by an agent 2026-10-28: flat push tops at 59 km/h, ollie apex 1.5 m, halfpipe push gives 2 airs then rolls out, all boosted gaps clear at 28 and 32 m/s on all parks, scorecard 98.1. Only feel is left. Pull main, cd apps/skate-tech-park && bun run dev, then:
Jump straight to the state (#2557): ?spawn=rail starts 14 m before the nearest bar, ?spawn=balance before the longest gentle bar, ?spawn=vert 12 m from the tallest rideable wall. Add &level=<id> for a park; /scenarios.html lists all 63.
changed the title [-]MANUAL RUN: ride the retuned Skate Tech Park (rounds 2 and 3, PR #2478)[/-][+]MANUAL RUN: feel the retuned Skate Tech Park (rounds 2 and 3, PR #2478) (3 min)[/+]on Oct 28, 2026
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QuinnsCode commentedon Oct 28, 2026
Jump straight to the state (#2557):
?spawn=railstarts 14 m before the nearest bar,?spawn=balancebefore the longest gentle bar,?spawn=vert12 m from the tallest rideable wall. Add&level=<id>for a park;/scenarios.htmllists all 63.[-]MANUAL RUN: ride the retuned Skate Tech Park (rounds 2 and 3, PR #2478)[/-][+]MANUAL RUN: feel the retuned Skate Tech Park (rounds 2 and 3, PR #2478) (3 min)[/+]Skate Tech Park: pre-verification of #2535, #2486, #2401, plus a Yose…
QuinnsCode commentedon Oct 29, 2026
No, from the manual-run window (
bun run manual); left open.(no note)
QuinnsCode commentedon Oct 29, 2026
Owner note on the No: the skate feel needs work. Priorities there are being reset, so this run stays open until they are.
QuinnsCode commentedon Nov 5, 2026
Yes, checked in the manual-run window (
bun run manual).