Description
Part of #2802 (the detail front, now). One worker, from main. Owns only these sheets in apps/wildclash/beasts/ and their built files in public/models/: kappa, kyubi, oni, nue, tengu, raiju, tanuki, ushi-oni, dokkaebi, imugi, qilin, nian, yeti, olgoi-khorkhoi, manticore, roc, tikbalang, bunyip, ropen. The other two blocks are separate issues, so nothing overlaps.
What the builder has today is enough for a lot of the gap the owner sees (3/10, "blob-and-stick"): use it on every sheet in the block before the new parts in #2807 land.
- Faces: eyes placed and sized so they read at fight size (the 6th palette value is glow for the ones that should burn), a brow ridge and a muzzle from nodes with
ends: 1, ears from smallhornparts withtiltor a two-node chain, an open mouth where the legend bites (a lower-jaw node). - Hands and feet: short toe or finger chains off each foot and hand node (2-3 nodes each), claws as small
hornparts. Keep every foot a rig tip:bun run beastsprints the row, and it must stayok. - Markings and colour:
paintfor legs, muzzles and a darker back,stripesalong chains,bellyfor an underside, blobmaterialfor shells and manes. No beast left as one flat colour per region. - Fur, scales and plates with what exists:
tuftrows for a mane, ruff or shaggy back;spikeswith lowtiltand tightrowsread as plates;membranewithfeathersfor feathered wings.
Rules: art fields only (no stats, moves or code; the builder is #2807). One PR for the block, or two if it grows past ~12 sheets. Judge on ?gallery=0..3 (pages are 16 beasts in roster order), the contact sheets in blender/out/, and a fight per archetype side-on (window.wildclash.camera("side")). Before and after screenshots, scored out of 10, in the PR. A builder gap you hit goes as a comment on #2807, not a workaround in the sheet.
Activity