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Mythic Masters: animation and graphics hill climb to 9/10, rounds 14+ (from #3455) #3840

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@QuinnsCode

Continues the animation and graphics hill climb toward 9/10 from #3455 (round 13, PR #3839), #3441 (round 12, PR #3452) and #2943 (rounds 6-11; 6-8 merged in #3409). Part of #2802.

Where it stands

1.75/10 after the owner halved every climb (2026-11-05): their own 3 plus round 12's half point, halved. Each round reports half the judge's gain. Agent judges called the same build 5, so they run about 2 points generous: read a judge for before vs after, never for the level. One build also drew 4, 4.5 and 5 from three judges, so use two judges a round (or two fight seeds) to tell a half-point gain from noise.

Round What changed Judge
6 melee strikes reach the other body (the sim lands them 0.5-1 m short; the puppet slides the gap) 4 -> 4.5 merged #3409
7 shadow hides read as dark smoke, not a violet outline; no vinyl gloss 4.5 -> 4.5 merged #3409
8 hit sparks from the chest, not the feet; a warm hit flash; ground marks fade at the rim 4.5 -> 5 merged #3409
9 fainter, quicker hit tint no gain dropped
10 horizon hills pushed into the fog no gain dropped
11 finer fur/scale grain plus a low-frequency mottle no gain: Rougarou and Shuck better, Jersey Devil speckled dropped
12 hide pass per surface: fur strands, clumps and mottle; skin and hide low contrast 4.5 -> 5 and 4 -> 4.5 (two judges) PR #3452
13 bursts cue on a hit landing (frames 0.1 s apart); fur strands along each bone tried and dropped: a per-vertex bone direction shears the noise into a zebra moire where bones meet no judge: tooling, and the fur was plainly worse PR #3839

Goal: 9/10, a polished indie 3D game a player would call good-looking and alive.

Next rounds, in order

  1. Flyers that engage. The Jersey Devil and Red Dragon deal damage from a body-length or two up. They should dive to the target's height for the strike (src/bot.ts, then src/sim.ts), not only the puppet.
  2. Stands with depth. A flat grey bowl and identical crowd figures fill half of every frame: tiers, rails, banners, a darker back, a varied crowd (src/arena.ts, src/crowd.ts).
  3. The grey dome in the sky. Round 10 pushed the hills ring into the fog and judges still saw a dome. It shows plainly behind the stands in apps/mythic-masters/docs/shots-2026-11-06-anim-r13/hit-b0.jpg: find what mesh it is before fixing it.
  4. Framing, in the camera players use. Fighters fill about 15% of the frame. Change the lock camera (lockCamera in src/main.ts), not only the side camera: the side camera exists only for the judge, so moving it alone would raise the score without the game looking any better.
  5. Fur along the limb, per bone segment. Round 13 showed an interpolated per-vertex bone direction can't be sheared into the strand noise: it turns to moire where bones meet (fur-dropped-rougarou.jpg in the same folder). Lay the pattern in each bone segment's own frame and blend across joints by skin weight (src/hide.ts, with the skinIndex and skinWeight attributes).

How to run a round

  • bun scripts/burst-shots.ts <dir> <prefix> in apps/mythic-masters takes the bursts: three fights from the side camera, 4 frames 0.3 s apart, a hit scene cued on a hit landing (4 frames 0.1 s apart), plus three close-ups. Shoot the BEFORE build and the NOW build into one folder with different prefixes.
  • Spawn a fresh judge agent each round with the folder and the two prefixes. Don't anchor it on your reasoning; keep a change only if the judges see a gain.
  • Every foot must still come out as a rig tip (bun run beasts). Imugi stays at budget 3200.
  • One growing PR from main saying "Part of #N", with shots in docs/shots-<date>/. End each round by hopping the climb forward: open a new issue ("rounds N+", this body with the table and list updated) and close this one with "Moved up to #M", so the climb stays at the top of the issues. Seed the new one with a comment starting Score: x/10 (target 9) and ending Next: <gap>. After three rounds with no gain, post Stalled: and stop. At 9, file a MANUAL RUN: for the owner's own score.

Activity

  1. self-assigned this
    on Nov 6, 2026
  2. QuinnsCode commented on Nov 6, 2026

    @QuinnsCode
    OwnerAuthor

    Score: 1.75/10 (target 9)

    Round 13, PR #3839: the bursts now catch a hit landing (four frames 0.1 s apart), so hit-feel rounds can be judged. Fur strands along each bone were tried and dropped: the coat turned to moire where bones meet. No judged gain, so the score holds; this is the first round without a gain.

    Next: flyers that engage (they dive to the target's height for the strike).

  3. QuinnsCode commented on Nov 6, 2026

    @QuinnsCode
    OwnerAuthor

    Score: 2/10 (target 9)

    Round 14, PR (office/bolt-8258-3840 → main): the grey dome was a horizon hill coloured like the stands' concrete, rising over the stadium's rim; the stadium now gets the flat horizon. A fresh judge: 5 → 5.5, so +0.25 halved, 1.75 → 2. Item 3 done.

    Next: flyers that engage (they dive to the target's height for the strike).

  4. QuinnsCode commented on Nov 9, 2026

    @QuinnsCode
    OwnerAuthor

    Moved up to #4045 (round 15 in PR #4043, which closes this one).

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