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Mythic Masters ground: reach 7/10 (floor relief, bayou wetness), rounds 7+ (from #4031) #4151

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@QuinnsCode

Hill climb: the Mythic Masters open-world ground, target 7/10 (on the owner's scale, halved 2026-11-05). Carries on from #4031 (and #3968, #3957 and #3262 before it).

Where it stands: 4.95/10. Score the ground from the walking camera (the default) and from a metre up, in the Pine Barrens (1), a forest (3), the Southwest desert (6) and the bayou (7).

Tools: cd apps/mythic-masters && bun scripts/ground-shots.ts <dir> <label> [--perf] takes shots at the four places; --perf adds frame timing at phone size with the CPU 4x slower. bun run ground rebakes the layer textures. The shader is GLSL_FRAG_MAIN in src/world/ground.ts. The 3D litter (leaves, twigs, needle drifts, cones, pebbles, one mix per biome in LITTER) is in src/world/litter.ts, and mythicMasters.world.state().litter counts its pieces. Template-string trap: a backtick in a shader comment breaks the module (HTTP 500, mythicMasters is not defined).

Round PR Change Judge before -> now Reported
0 #3261 the layered ground 3.4 -> 6.8 (6.8, before the halving)
1 #3408 each layer's 2 m tile swapped in patches for a turned, shifted copy 6.8 -> 7.1 7.1, halved to 3.55
2 #3432 cracks and ripples per biome, wet and dry patches, litter under groves none 3.55
3 #3958 a mixed floor gathers into clumps a few metres across 4.6 -> 5.4 3.95
4 #3969 patches 10 to 30 m across: dirt pans with gravel, needle or leaf mats, damp hollows, ripple fields 4.5 -> 5.3 4.35
5 #4032 needle mats keep their grain, with light needles on top and a ragged edge; no cracks under trees 4.9 -> 5.2 4.5
6 #4150 instanced 3D litter in a 30 m ring round the player, per biome, thickest under the trees 3.4 -> 4.3 4.95

Next: the judge's top gap after round 6: the floor itself has no relief. From a metre up there are no bumps, ruts, roots or small mounds, so the litter sits on a flat, blurry plane. Ideas: stronger normal-map relief near the camera, small mounds or roots in the near patch's heights, and contact darkening under the litter. Smaller gaps: the bayou has no wetness (no standing water, sheen or dark damp edges). The litter is too even in density, size and colour: let it drift against trunks and leave bare patches. The forest's big leaves need curl.

Frame cost: round 6 measured medians 1.4 to 4.2 ms higher than main at phone size (back to back). Keep --perf in each round; the frame-budget climb (#3796) shares this ground.

Your own score for round 1 is MANUAL RUN #3413, still open.

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  1. QuinnsCode commented on Nov 9, 2026

    @QuinnsCode
    OwnerAuthor

    Score: 4.95/10 (target 7)

    Round 6 (#4150): a fresh judge scored BEFORE (main) 3.4/10 and NOW 4.3/10. Reported as the last score plus half the gain: 4.5 + 0.45 = 4.95.

    place-view before now judge
    pine-barrens walk / ground 3.5 / 3.5 4.5 / 4 needle and leaf flecks break up the sand, but the tufts are sparse and the base texture is still smeared close up
    forest walk / ground 3 / 3 4.5 / 4 the red and orange leaf scatter reads as autumn litter, but it is spread as evenly as confetti, and the big leaves look like flat paper
    desert walk / ground 4 / 4 5 / 5 the pebbles and sticks add believable depth; the stones are a little plasticky, and the cracks are still soft
    bayou walk / ground 3 / 3 3.5 / 3.5 dark leaf flecks, but still no wetness

    Shots: apps/mythic-masters/docs/shots-2026-11-09-ground-r6/ (before-* from main, now-*).

    Next: the floor itself has no relief. From a metre up there are no bumps, ruts, roots or small mounds, so the litter sits on a flat, blurry plane. Smaller gaps: the bayou has no wetness (no standing water, no sheen, no dark damp edges); the litter is too even in density, size and colour (it should drift against trunks and leave bare patches), and the forest's big leaves need curl.

  2. self-assigned this
    on Nov 10, 2026
  3. QuinnsCode commented on Nov 10, 2026

    @QuinnsCode
    OwnerAuthor

    Score: 5.2/10 (target 7)

    Round 7 (#4168): a fresh judge scored BEFORE (main) 3.6/10 and NOW 4.1/10. Reported as the last score plus half the gain: 4.95 + 0.25 = 5.2.

    place-view before now judge
    pine-barrens walk / ground 3.5 / 3.5 3.8 / 3.7 a faint damp patch; the sand is still a smooth airbrushed base with no grain
    forest walk / ground 3.5 / 3.5 4.2 / 4.0 dark wet blotches and a damp sheen add variety, but the edges are hard, like slate stains
    desert walk / ground 4 / 4.5 4.2 / 4.5 cracks and stones still read best; pebbles float flat, none half buried
    bayou walk / ground 3 / 3 4.3 / 4.4 wet sheen and puddle shapes now say swamp; the water is flat grey-blue with no canopy reflection

    Shots: apps/mythic-masters/docs/shots-2026-11-10-ground-r7/ (before-* from main, now-*).

    Next: the judge still finds no relief in silhouette. The shader's shading relief (mounds, bumps, hollows) reads as tint, so put real undulation in the near patch's vertices (a few cm of heave round the player, matching gH in the shader) or parallax. Smaller gaps: the water needs a reflection of the canopy and soft, blended shores; the bases (sand, soil, grass) need grain and a second litter scale (half-buried stones, twig piles, tufts at plant roots).

  4. QuinnsCode commented on Nov 10, 2026

    @QuinnsCode
    OwnerAuthor

    Moved up to #4169

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