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park-hide-seek: playtest what needs a person (feel, balance, LAN) #67
Follow-up to #23 / #65. The controls bugs and the on-screen visual checks were done in #65. A browser automation tab counts as hidden, so requestAnimationFrame never runs there. That leaves these for someone at the keyboard.
Feel
Pointer-lock mouse look feels right (sensitivity 0.0022 in src/ui/controls.ts); Esc releases the mouse; clicking the view captures it again. The automation's clicks never got a lock.
Movement and the camera are smooth at full frame rate. They were only driven at about 30 fps from a worker timer.
Holding Shift to run and WASD held together feel right. Automation can only send short taps, or synthetic held keys.
Balance (only tuned with bots so far)
Bot rangers catch about a third of campers on easy, two thirds on normal, and most on hard. How does that feel against people?
Ranger vs camper speeds, stamina, the call-out radius and cooldown, and how long the circle takes to shrink.
Night sight ranges (7 m ambient, a 42 m flashlight beam, 3.5 m for a camper in a bush).
The numbers live in HUNT (src/hunt/game.ts), MOVE and SIGHT (src/hunt/sim.ts), and LEVEL (src/hunt/bots.ts).
LAN
A real two-machine game, not two copies on one machine.
Quick play with real people on separate machines and networks: press Play within about 12 s of each other on https://park-hide-seek.notryanquinn.workers.dev. Do you meet? Is 12 s the right wait, and are 4 players (AI filling) the right size?
Head out of the bush: crouched campers now show a head and hat over a bush when a ranger is close enough to see them. Is that too easy to spot, or too hard?
The new menu at phone width. It was only checked on a laptop screen.
Activity
QuinnsCode commentedon Oct 9, 2026
More for a person, from #68 and #70 (live now):
QuinnsCode commentedon Oct 11, 2026
Tracked in #609, the one hands-on checklist. The steps here still apply; tick them there.
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