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Progression: start with a hammermill only, unlock sorters one at a time #3
The player wants to start with a single hammermill and nothing else, then buy a sink-float tank for a first refining step, then one major sorter at a time (magnet, zig-zag air classifier, eddy current separator, screen, sensor sorter) until the full plant exists.
Work:
Change STARTER_MACHINES in js/data.js to ['hammer'] and tune START_BANK so the first sorter is reachable in two or three batches.
Re-price the separators so the intended order is the natural one: sink-float, magnet, air classifier, eddy current, screen, sensor sorter.
Replace the current "Starter yard" preset with a hammermill-only line on end-of-life vehicles; the mixed shred must still sell for a small margin so the first batches earn.
Add a "next purchase" hint on the bank panel: what the next sorter would add to margin on the current feed (the sim can compute this by trial-adding the machine).
Shipped on main in the wave-one build (commits 867c71a..5af4a7d, merged from parallel worktrees). Known gaps and follow-ups are tracked in #35 (bin valuation), #12 (balance) and #11 (hosting).
Activity
Progression: start with a hammermill only, unlock sorters one at a ti…
jackgary86-dev commentedon Oct 3, 2026
Shipped on main in the wave-one build (commits 867c71a..5af4a7d, merged from parallel worktrees). Known gaps and follow-ups are tracked in #35 (bin valuation), #12 (balance) and #11 (hosting).