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Mythic Masters: check the regions 46-64 detail pass in ?gallery and in a fight, and give the biters open mouths #2874

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@QuinnsCode

Leftover from #2819 (PR #2873).

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  1. QuinnsCode commented on Nov 6, 2026

    @QuinnsCode
    OwnerAuthor

    Check done, 2026-11-06 (Bolt, from main at cd6332e plus later merges):

    • ?gallery=2 and ?gallery=3: every beast of regions 46-64 loads and stands at a sensible size next to the others. Nothing missing, black, inside out or floating.
    • One fight per archetype, ?watch=1, camera('side'): Oni (bruiser) against the Nine-tailed Fox (skirmisher), and the Roc (flyer) against the Ushi-oni (tank). All four rig, move and fight with no page errors.
      • Framing note, not a sheet fault: the side camera sits behind and close, so the Roc's spread wings fill the frame.

    So the regions 46-64 detail pass holds up in the game, with nothing to fix.

    Open mouths for the biters is still open, and it's builder work. skull has jaw, but that only deepens the muzzle; nothing hinges it open. It needs a gape in blender/beast.py (a lower jaw lofted as a part, not a node, so the rigger can't count it as a foot), then the biters' sheets. Carried on in #3516 (see the comment there).

  2. QuinnsCode commented on Nov 9, 2026

    @QuinnsCode
    OwnerAuthor

    Done, from the 2026-11-09 board scan (notes/audit/2026-11-09-*.json): Gallery and per-archetype fight check done 2026-11-06 with nothing to fix; open mouths (builder gape) carried into climb #3516

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